A fast-paced 2D dueling game built with Godot Engine
Standoff is a local multiplayer 2D combat game developed in Godot 4 using GDScript.
Players face off across connected arenas, battling to reach the opponent’s base.
Each duel emphasizes timing, prediction, and strategy rather than combo complexity.
- Local PvP Combat – Two players fight using melee attacks and parries.
- Dynamic Arenas – Five connected maps with different visuals and layouts.
- Combat System – Light, heavy, and parry attacks linked to animation frames.
- Hit / Hurt Logic – Custom
Area2Dhitboxes and hurtboxes synchronized with animations. - Health & Stamina System – Signal-based updates for smooth gameplay.
- Death & Respawn Flow – Automatic resets for continuous action.
- Optimized Performance – Stable 60 FPS on standard setups.
- Engine: Godot 4.2
- Language: GDScript
- Version Control: GitHub
- Assets: Custom 2D sprites and animations
- Testing: Local multiplayer (keyboard / gamepad)
Ersoy Baki, Arda Bizel, Isik Ali Akpinar, Tudor Suteu, Mihnea Buzoiu