Skip to content

SilverBackUwU/GameOfThrows-WebGL

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

2 Commits
 
 
 
 
 
 
 
 
 
 

Repository files navigation

Game Of Throws 🐺🔥

Game Of Throws is a Game of Thrones–inspired infinite runner built in Unity and exported as a WebGL build. This repository stores the final WebGL build that is used for hosting and portfolio purposes.

⚠️ The original Unity project (Assets, C# scripts, scenes) was lost, so this is a build-only repository: no editable source code.


Play online

You can play the live version of the game here:

👉 Itch.io: Game Of Throws by slvrbck

The build deployed on itch.io comes directly from the files in this repository.


Game overview

  • Genre: Infinite / endless runner
  • Theme: Fan-made fantasy game inspired by Game of Thrones
  • Goal: Survive as long as possible while dodging obstacles and pushing your high score higher

Core mechanics

  • The character runs forward automatically through a fantasy environment reminiscent of Westeros.
  • You dodge oncoming obstacles and hazards while the speed and difficulty gradually increase.
  • A run ends when you collide with an obstacle; your best distance/score measures how well you played.

Tech stack

Game & Engine

  • Unity – used to create the game and levels.
  • C# – used for gameplay scripts and logic inside Unity.

Build & Deployment

  • Unity WebGL – export target to make the game playable in modern browsers.
  • HTML5 / JavaScript / WebAssembly – generated by Unity as part of the WebGL build to load and execute the game in the browser.
  • CSS – Unity WebGL template styling (TemplateData/style.css) for layout and loading screen visuals.
  • Itch.io – platform used to host and serve the WebGL build publicly.

Repository structure

This repository mirrors the Unity WebGL output:

webgl/
├── Build/
│   ├── Final.GameOfThrows.data.unityweb
│   ├── Final.GameOfThrows.framework.js.unityweb
│   ├── Final.GameOfThrows.loader.js
│   └── Final.GameOfThrows.wasm.unityweb
├── TemplateData/
│   ├── style.css
│   ├── fullscreen-button.png
│   ├── progress-bar-*.png
│   ├── unity-logo-*.png
│   └── webmemd-icon.png
├── GOT.zip
└── index.html
  • Build/ – compiled WebGL assets, engine framework, loader script, and WebAssembly module generated by Unity.
  • TemplateData/ – Unity's WebGL template resources (CSS, icons, loading bar, logos, etc.).
  • index.html – main HTML entry point that bootstraps the Unity WebGL player.
  • GOT.zip – zipped backup of the WebGL build.

There are no Assets/, ProjectSettings/, or project C# files here because the editable Unity project is not available anymore.


Run locally (optional)

If you want to run this WebGL build locally instead of on itch.io:

  1. Clone the repository:

    git clone https://github.com/SilverBackUwU/GameOfThrows-WebGL.git
    cd GameOfThrows-WebGL
    
  2. Start a small HTTP server from the project root (example using Python 3):

    python -m http.server 8000
    
  3. Open the game in your browser:

    http://localhost:8000/index.html
    

Unity WebGL builds need to be served via HTTP/HTTPS; opening index.html directly from the file system can cause loading and security issues in modern browsers.


Credits & disclaimer

  • Developer: Adarsh / slvrbck / SilverBackUwU
  • Engine: Unity with WebGL export.

This is a fan-made project inspired by Game of Thrones and is not affiliated with or endorsed by HBO, George R. R. Martin, or any official Game of Thrones rights holders.

About

No description, website, or topics provided.

Resources

Stars

Watchers

Forks

Releases

No releases published

Packages

 
 
 

Contributors