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Releases: Sevoii/StriveFrameViewer

Lucy Patch

08 Sep 03:21

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Once again, thanks to Ryn for doing all of the work

3v3 Patch

05 Dec 21:47

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Updated Frame Viewer to work with Strive 1.41

Most of the credit for this update goes to Ryn for creating the original working mod that this update is based upon

Dizzy Patch - Hotfix 1

03 Nov 04:40

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Fixes F5 Menu navigation - now uses arrow keys!
Add cross-up detection (WIP)
Minor other improvements

Dizzy Patch

01 Nov 19:40

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Now works on Version 1.40

Pre Season 4 Patch

24 Jul 02:17

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Added:

  • Saveable Configs (no need to change your settings on startup now!)
  • Separate colors for hit/block stun on SF6/Dustloop
  • Show dash frames option
  • Pause types (WIP, not ready)

Fixed:

  • Bar flickering on frame advance
  • Throw boxes being completely wrong

If you want to use Unverum, use my fork of it: https://github.com/Sevoii/Unverum/releases/tag/1.0

Slayer Patch

30 May 12:13

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v1.07

slayer fix

Actually Fix Afros

20 Apr 04:40

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Fixes afro this time yayyyyyyy

Rammy Sword Fix

17 Apr 02:19

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Fixes rammy's swords (and other attached entities) not showing hitboxes

TODO: figure out why blockstun shifts afro down

Installation: delete everything in the mods folder except for these, then unzip the release and put the files into this folder
image

ABA Fix (But better)

30 Mar 01:44

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v1.04

remove debug

ABA Fix

29 Mar 15:12

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Mainly just change the offsets

public:
  FIELD(0xBA8, class asw_engine*, Engine);
  FIELD(0xBB0, class asw_scene*, Scene);
  FIELD(0xBC8, class asw_events*, Events);
};

and


public:
    FIELD(0x6140, int, enable_flag); // original: 0x6080 -> fixed: 0x60E0 (+0x060)
    FIELD(0x6160, int, blockstun); // original: 0x60A0 + 0x060 = 0x6100
    FIELD(0x9928, int, hitstun); // original: 0x9868 + 0x060 = 0x98C8
    FIELD(0xc32C, ID_CMNACT, cur_cmn_action_id); // original: 0xC26C + 0x060 = 0xC2CC
    FIELD(0xD05C, int, slowdown_timer); // original: 0xCF9C + 0x060 = 0xCFFC