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RichardGeorgeDavis/README.md

I design and build practical product systems, custom tooling, local-first workflows, and frontend prototypes.

My work sits between product, operations, developer experience, and visual experimentation, turning messy processes into useful tools and turning ideas into working interactive prototypes.

Highlighted Project

  • Codex-Workspace - a local workspace system for managing mixed-stack repositories with predictable structure, runtime visibility, and practical tooling support.

GitHub Stats

Popular repositories Loading

  1. Neural-Network-Prototype Neural-Network-Prototype Public

    Abstract visualization of a biological neural network: a 3D neural network brain built with three.js, shader-based rendering, and a lightweight Grunt workflow.

    JavaScript 3 2

  2. Codex-Workspace Codex-Workspace Public

    Local-first workspace structure for managing many standalone repos, shared caches, and a practical Workspace Hub without forcing a monorepo.

    TypeScript 1

  3. RichardGeorgeDavis.github.io RichardGeorgeDavis.github.io Public

    Personal landing page for Richard George Davis, published with GitHub Pages.

    HTML

  4. Liquid-Metal-Prototype Liquid-Metal-Prototype Public

    Reflective material and fluid form exploration built as a lightweight WebGL prototype.

    HTML

  5. Capsid-Prototype Capsid-Prototype Public

    Capsid is an interactive browser-based audiovisual prototype built as a static WebGL experience. It combines a Three.js scene, a GLB model, orbit-style camera controls, and Tone.js-driven sound int…

    JavaScript

  6. Pacman-Prototype Pacman-Prototype Public

    A Pac-Man clone built with JavaScript, HTML, and CSS.

    JavaScript