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RAFAEL ARAGÃO MORAIS edited this page Jun 25, 2025
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This wiki describes the dependencies used by the project, the build process and provides a summary of the main engine modules.
All code dependencies are located under ProEngine/ThirdParty. The engine relies on the following libraries:
- GLFW – window creation and OpenGL context management
- Glad – OpenGL loader
- glm – 3D math
- spdlog – logging system
- imgui – runtime user interface
- ImGuizmo – 3D gizmos for ImGui
- imnodes – node system for the editor
- entt – ECS library used for entity management
- stbimage – image loading
- assimp – 3D model import (pre‑compiled)
- bullet – physics engine
- boost and tinyexr – assorted utilities
The setup.sh script installs OpenGL development packages and other system dependencies via apt. Check the script for the complete list.
- Run
setup.shto install the system libraries (requires sudo):./setup.sh
- To build the engine and the example use
build.sh:The script creates the./build.sh
builddirectory, generates files with CMake (using Ninja) and compiles withclang++. The default build isDebugand enables the editor (PROENGINE_ENABLE_EDITOR=ON). - The resulting binaries will be placed under
build/.
If you wish to configure manually, run the equivalent commands:
cmake -G Ninja -S . -B build -DCMAKE_CXX_COMPILER=clang++ -DCMAKE_C_COMPILER=clang -DCMAKE_BUILD_TYPE=Debug -DPROENGINE_ENABLE_EDITOR=ON
cmake --build buildSee the other wiki pages for details on modules and customization: