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Rendering Project

A C++ rendering project featuring ray marching, camera controls, CSG operations, and shader/texture integration.
Designed as a learning and experimentation project for graphics programming and real-time rendering techniques.


🧠 Project Overview

This repository implements a renderer based on ray marching and implicit geometry, with support for advanced visual effects and procedural content generation.

The project focuses on building a strong foundation in 3D math, rendering algorithms, and shader-based effects, while remaining modular and extensible.


📸 Demo

Rendering Project

Rendering Project

Rendering Project


✨ Features

  • Ray Marching Renderer

    • Signed Distance Functions (SDFs)
    • Efficient scene evaluation
    • Smooth surface rendering
  • Moving & Animated Fractals

    • Time-based transformations
    • Procedural fractal shapes
    • Dynamic scene evolution
  • Constructive Solid Geometry (CSG)

    • Union, intersection, subtraction
    • Complex shape composition
  • Lighting & Visual Effects

    • Real-time shadows
    • Reflections
    • Surface normals & lighting models
  • Textures

    • Texture mapping on objects
    • Material-based surface appearance
  • Procedural Landscapes

    • Realistic terrain generation
    • Height-based shading
    • Natural-looking environments
  • Camera System

    • Free camera movement
    • Quaternion-based rotations
    • Stable orientation handling
  • Shader Integration

    • GLSL shader support
    • Modular shader utilities
    • Custom lighting and effects pipelines

🛠️ Skills Demonstrated

This project demonstrates hands-on experience with:

  • C++ Graphics Programming
  • Ray Marching & SDF Mathematics
  • 3D Linear Algebra
    • Vectors
    • Quaternions
    • Rotations & transformations
  • Shader Programming (GLSL)
  • Procedural Generation
    • Fractals
    • Terrain & landscapes
  • Lighting Models
    • Shadows
    • Reflections
  • Rendering Optimization Concepts
  • Camera & Scene Management
  • OpenGL Rendering Pipeline
  • CMake-based Project Configuration

C++ | OpenGL | GLSL | Ray Marching (SDFs) | CSG | Procedural Generation | 3D Math | Lighting & Texturing

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