Library that simplifies VR development in Java. It can be used either:
- directly in a Java-based game/app, or
- to add VR support to an existing game/app via a mod (when the game/modding platform allows it).
AtumVR uses LWJGL to access native VR APIs and currently supports OpenXR only.
For rendering, the OpenGL is used
This project is not a full game engine. Instead, it is intended to be a VR integration layer you can plug into your own engine or framework—so you don’t have to wrestle with low-level VR APIs directly.