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AtumVR

Library that simplifies VR development in Java. It can be used either:

  • directly in a Java-based game/app, or
  • to add VR support to an existing game/app via a mod (when the game/modding platform allows it).

AtumVR uses LWJGL to access native VR APIs and currently supports OpenXR only.

For rendering, the OpenGL is used

This project is not a full game engine. Instead, it is intended to be a VR integration layer you can plug into your own engine or framework—so you don’t have to wrestle with low-level VR APIs directly.

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Library that simplifies VR development in Java

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