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Summary of ChangesHello, I'm Gemini Code Assist1! I'm currently reviewing this pull request and will post my feedback shortly. In the meantime, here's a summary to help you and other reviewers quickly get up to speed! 此拉取请求引入了场景参数功能,允许开发者在调用或切换场景时传递动态数据,从而增强了游戏逻辑的灵活性和交互性。同时,它还通过引入一个统一的表达式评估函数,标准化了系统中变量和条件表达式的处理方式,显著提升了代码的一致性和可维护性。 Highlights
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你好,感谢你的贡献。这个 PR 引入了两个很棒的改进:
- 场景参数功能:通过
callScene、changeScene和choose为场景添加了参数传递能力,并提供了getArg函数在运行时获取这些参数。这是一个非常有用的新功能。 - 表达式评估重构:你将
say的内容插值和when条件的逻辑统一到了新的EvaluateExpression函数中。这极大地简化了代码,提高了可维护性和可扩展性,是一个非常出色的重构。
代码整体质量很高。我只在 evalSentenceFn.ts 文件中发现了一个可以小幅优化性能的地方,并给出了建议。请查看我的具体评论。
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因为两个改动都涉及到 |
相关issue: #421
callScene、changeScene、choose切换场景时,将会在运行时注入传入的场景参数。使用
getArg获取传入的场景参数。start.txt:
ss.txt:
EvaluateExpression函数按理来说js表达式都可以运行,因为是依赖第三方包,比较新的语法可能还未支持
测试脚本如下(测试用例可能会有遗漏,还需测试其他表达式):