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feat: enable multibody slicing by localizing slicing vector settings#108

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liamnwhite1 wants to merge 2 commits intodevelopfrom
feat/multibody-slicing
Draft

feat: enable multibody slicing by localizing slicing vector settings#108
liamnwhite1 wants to merge 2 commits intodevelopfrom
feat/multibody-slicing

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Summary

Mark slicing_vector_x, slicing_vector_y, and slicing_vector_z as local profile settings in resources/configs/master.conf so each body can maintain its own slicing vector during multibody slicing.

An example can be found in the project file contained within this zip: multibody-slicing.zip

Notes

This enables multibody slicing, but it does not account for potential collisions caused by travels, tip wipes, lifts, or similar non-printing moves.

- Mark `slicing_vector_x`, `slicing_vector_y`, and `slicing_vector_z` as local profile settings in `resources/configs/master.conf` so each body can maintain its own slicing vector during multibody slicing.

- While this enables multibody slicing, it does not account for potential collisions occuring from travels, tip wipes, lifts, etc.
@liamnwhite1 liamnwhite1 self-assigned this Mar 10, 2026
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2 participants