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Lures on demand [BACKEND ONLY]#305

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sebast1219 wants to merge 49 commits intoNoctem:developfrom
sebast1219:lures_on_demand
Open

Lures on demand [BACKEND ONLY]#305
sebast1219 wants to merge 49 commits intoNoctem:developfrom
sebast1219:lures_on_demand

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@sebast1219
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Possibility to add lures on demand via a db table. You can add something on your frontend and just insert the line in the db. When a worker will be near the pokestop, it will put a lure.
Improvements are needed but it's working great ;)

Noctem and others added 30 commits April 28, 2017 01:01
0.4 has not been released yet so use the latest commit from the develop
branch instead.
Use asynchronous spawn cache in pogeo.monotools.
Remove dependence on shapely and geopy, improve performance of
landmarks, automate landmark pickling/unpickling, read landmarks from
config as a sequence of dicts instead of a Landmarks object, a little
refactoring, miscellaneous fixes.
Add an example script for converting old-style landmarks configurations
(constructing an actual Landmarks instance in config.py) with the
new-style of using standard Python data-types (a tuple/list of dicts).
Use correct cache in add_mystery, use visit_point instead of visit in
Overseer, fix setting spawn/despawn times in update_spawns, fix some
variable names in Worker.
c
Merge master
6304
Sébastien Dixneuf and others added 15 commits June 12, 2017 08:40
adding cp
adding cp
Correction CP
CP
Adding lure on demand
LURE_ON_DEMAND default false
Define LURE_ON_DEMAND
SQL file to create table for lures
Removing hard limit level 30
Removing cp from this branch
Removing cp from this branch
Resetting error code
Resetting error codes
@evenly-epic-mule
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Please note that placing lure is causing a financial damage to niantic, this may, depending on the country, be considered a crime.

Niantic could posibly claim money from the person running the map.

'UVLOOP': bool,
'WEBHOOKS': set_sequence
'WEBHOOKS': set_sequence,
'LURE_ON_DEMAND': bool
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4 spaces, not tab

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4 participants