Implement Nature Reality Engine: TreeRenderer, L-system, 3D mesh, wind physics, seasonal changes#1
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…easonal changes Co-authored-by: Cleanskiier27 <220620570+Cleanskiier27@users.noreply.github.com>
…d physics, seasonal changes Co-authored-by: Cleanskiier27 <220620570+Cleanskiier27@users.noreply.github.com>
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[WIP] Add complete TreeRenderer with L-system and mesh generation
Implement Nature Reality Engine: TreeRenderer, L-system, 3D mesh, wind physics, seasonal changes
Mar 2, 2026
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Bootstraps the Nature Reality Engine codebase from scratch, implementing a full procedural tree pipeline with GPU-agnostic renderer interface, wind simulation, and seasonal foliage.
Core engine
engine/nature/LSystem.h/cpp— String-rewriting L-system with Oak, Pine, Willow presets and custom rule support. Configurable axiom, production rules, segment length, angle, radius taper, and iteration depth.engine/nature/Mesh.h— GPU-ready indexed mesh types:Vertex(pos/normal/UV/color),Triangle,BranchSegment,LeafQuad,Mesh.engine/renderer/Renderer.h— AbstractIRendererinterface covering full frame lifecycle, mesh upload/update (for wind deformation), camera, lights, and texture streaming. Plug any backend (Vulkan, software rasterizer) viaTreeRenderer::attachRenderer(IRenderer*).TreeRenderer (
engine/nature/TreeRenderer.h/cpp)generate()— Iterates L-system → 3D turtle interpreter (Rodrigues rotation for all 6 orientation symbols) → tapered cylinder tessellation per branch + leaf quads at tips.applyWind(dt)— Per-segment spring-damper oscillator driven by sinusoidal force + gustiness. Only end-ring vertices displaced; stiffness scales with branch radius so twigs flex more than trunk.setSeason(season)— Spring / Summer / Autumn / Winter leaf/bark colour tints; Winter sets leaf alpha=0. Color-only vertex update, no topology rebuild.grow(dt)— Slowly scales segment length and initial radius, then rebuilds mesh for time-lapse growth.Supporting subsystems (interfaces)
WaterRenderer.h— Gerstner wave surface, wind speed, wave mode.VegetationSystem.h— Instanced grass/shrub scatter across terrain patch.WeatherSystem.h— Time-of-day sun arc, sky ambient, precipitation type; pushesDirectionalLightintoIRenderer.Build & tests
CMakeLists.txt—nre_enginestatic lib +artemis_demoexecutable + two CTest suites.tests/test_lsystem.cpp/tests/test_treerenderer.cpp— 19 unit tests covering rewriting correctness, seasonal alpha, wind displacement, growth, position offset, and custom L-system injection.examples/artemis_demo/main.cpp— Standalone demo: ASCII cross-section visualisation per species, seasonal cycle walkthrough, wind frame simulation, and growth steps.Original prompt
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