Warband/phase1 scene#6
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MoltenCrystal merged 4 commits intoMoltenCrystal:SlopCorefrom Mar 21, 2026
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Add the group management layer for warband scenes - the system that assigns characters to groups with scene placements and sends that data to the client so it renders the warband scene on the character select screen. - Add WarbandScenePlacement DB2 store with scene-indexed lookup - Add character_warband_groups and character_warband_group_members tables - Extend EnumCharactersQueryHolder to load warband groups alongside character enumeration data - Populate WarbandGroups in the SMSG_ENUM_CHARACTERS_RESULT packet - Auto-create a default warband group when none exists - Implement CMSG_SETUP_WARBAND_GROUPS handler with full validation (scene IDs, character ownership, group limits) - Clean up warband group members on character deletion - Fix WarbandGroup::Name ownership (string_view -> string) Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
…nment Add complete DB2 support for all warband scene tables: - WarbandSceneAnimation, WarbandSceneAnimChrSpec, WarbandScenePlacementFilterReq - WarbandScenePlacementOption, WarbandScenePlcmntAnimOverride - WarbandPlacementDisplayInfo, WarbandSceneSourceInfo Fix WarbandScenePlacement for 12.0.1 (added Field_12_0_0_63534_008). Fix WarbandScenePlacementFilterReq layout to match client metadata. Fix all parent index fields to be unsigned as required by DB2 loader. Update warband group limit from 5 to 20 (retail 11.1+). Use DROP+CREATE for SQL tables to ensure clean schema updates. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
CHAR_SEL_WARBAND_GROUPS and CHAR_SEL_WARBAND_GROUP_MEMBERS are used in EnumCharactersQueryHolder which runs on async connections. Change from CONNECTION_SYNCH to CONNECTION_ASYNC to match. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Document stacked branch workflow for submitting each phase as a separate PR when the full warband featureset is complete. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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