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XP Section
type is an event: zombie, iron_ore, stone, skeleton..
group is if you want to have separate event per permission
name is the name of the placeholder when you get xp
customName is if it should target only that customName of an type (PlaceholderAPI Support)
min, max random between
permission the permission the player must have if a player does not have that it will check for the next group
worlds (not required) you can remove that if you will enable all worlds
commands is run on getting that event (it is not run if player level is found in level-commands)
level-commands (not required) separate commands per level
xp:
type:
group:
name: customName
min: 1
max: 10
permission: permission
worlds:
- world
commands:
- 'command'
level-commands:
1:
- 'command'
xp:
type:
group:
xp-lose:
min: 5
max: 20
commands:
level:
- 'command'
lose:
- 'command'
If you want to lose xp by another event you can use these in the type:
block_explosion, contact, cramming, custom, dragon_breath, drowning, dryout, entity_attack, entity_explosion, entity_sweep_attack, fall, falling_block, fire, fire_tick, fly_into_wall, hot_floor, lava, lightning, magic, melting, poison, projectile, starvation, suffocation, suicide, thorns, void, wither, all
xp:
type:
group:
item:
items:
iron_sword:
name: '&eIron Sword'
lores:
- '&aTest lore'
- '&aTest lore 2'
wooden_sword:
name: '&eWooden Sword'
lores:
- '&aTest lore'
- '&aTest lore 2'
diamond_pickaxe:
name: '&eDiamond Pickaxe'
lores:
- '&aTest lore'
- '&aTest lore 2'
Give items with name and lore or use any other plugin
/pvplevels item set <slot> <true, false override> <player> <item> <amount> <name\nlore\nlore2>
/pvplevels item add <player> <item> <amount> <name\nlore\nlore2>
Example:
If you are using server version 1.12 and below you will need to use ID
/pvplevels item add <player> (iron_sword, 267:0) 1 &eIron Sword\n&aTest lore\n&aTest lore 2
/pvplevels item add <player> (wooden_sword, 268:0) 1 &eWooden Sword\n&aTest lore\n&aTest lore 2
/pvplevels item add <player> (diamond_pickaxe, 278:0) 1 &eDiamond Pickaxe\n&aTest lore\n&aTest lore 2