Another Voxel Ray Tracing Engine, one with a creative name. This project has the goal of creating an easy-to-use, "realistic" looking, smaller voxel engine.
The world is organized into a grid of chunks 32x32x32 voxels in volume. Each chunk stores it's voxels as an SVO (Sparse Voxel Octree) to optimize storage and rendering.
The rendering does not use any triangle mesh's. Intead, the raw SVO data is uploaded to the gpu, then the gpu casts a bunch of Ray's from the camera position into the world, using a partly-hand-crafted algorithm for stepping through an SVO world efficiently.
This rendering technique also makes it trivial to implement real-time light path-tracing to greatly improve the visuals.
Download the git project using this bash command:
git clone "https://github.com/MasonFeurer/VoxelRayTracing.git"Then, use cargo to build and run the app from source:
cd VoxelRayTracing/clientdesktop
cargo r -r
