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MHS-4ever/README.md

๐ŸŽฎ Unity Game Developer | Gameplay Systems Engineer
๐Ÿ’ก C# โ€ข WebGL โ€ข ScriptableObjects โ€ข AWS

๐ŸŽฎ About Me

I'm a Unity Game Developer with 3+ years of experience building and shipping 30+ interactive games, including 23+ production WebGL educational titles for a live learning platform.

I specialize in gameplay systems architecture, modular C# design, and scalable WebGL deployment, focusing on performance, reusability, and clean engineering practices.

  • ๐ŸŽฎ Unity (2D & 3D) โ€ข C# โ€ข WebGL
  • ๐Ÿงฉ ScriptableObjects โ€ข Game State Management โ€ข Progression Systems
  • โ˜๏ธ Deployment: AWS (S3 + CloudFront), Vercel, Cloudflare
  • ๐ŸŒ Currently building educational games at EFG Games (Konduct Coaching Learning LLC)
  • ๐ŸŽ“ BS Computer Science (2026)

I enjoy designing systems that scale from prototype to production.


๐Ÿ’ผ Professional Experience

Unity Game Developer โ€” Konduct Coaching Learning LLC (EFG Games), USA ยท Remote
23+ production WebGL educational games: ScriptableObject-driven systems, progression/scoring/save-load, analytics, deployment (AWS, Vercel, Cloudflare).


๐Ÿ› ๏ธ Tech Stack & Tools

Category Technologies
๐ŸŽฎ Engine
๐Ÿงฉ Systems
โ˜๏ธ Deploy
๐Ÿ”ง Tools

๐Ÿš€ Featured Projects

EFG Games

๐Ÿ“š 23+ Educational WebGL Games

One shared codebase and ScriptableObject content pipeline power all 23+ titles, enabling non-engineers to author levels and reducing per-game integration time.

Play on EFG Games

Block Breaker

๐Ÿงฑ 50-Level Block Breaker (WebGL)

Designed with ScriptableObject-driven level configs so new levels and difficulty curves ship without code duplication.

Play Block Breaker

Clock It

๐Ÿ• Clock It โ€” Analog Clock Learning (WebGL)

Decoupled time-validation logic and ScriptableObject-driven question sets let the same clock system be reused across modules with zero code changes for new content.

Play Clock It

ML Visualization

๐Ÿ—๏ธ ML-Based 3D Defect Visualization

Clear separation between ML inference and Unity: C# integration layer, config-driven marker placement, and event-driven updates for maintainability.

โš ๏ธ Client NDA โ€” demo & code unavailable


๐Ÿ“ˆ GitHub Stats & Activity


๐Ÿค Let's Connect & Collaborate


โญ If you like my projects, consider giving them a star! โญ

Made with โค๏ธ by Muhammad Hasnain

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