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🌱 A cg student at Shenzhen University.
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🎮 Interested in Computer Graphics, Game Engines and GamePlay, including real-time (differentiable) rendering, simulation, And Animation
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⚡ I have a blog at https://www.cnblogs.com/Ligo-Z/
SZU. Simulation, Physically Based Animation, (Differentiable) Real-time Rendering.
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Shenzhen University
- Hongkong
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06:31
(UTC +08:00) - https://www.cnblogs.com/Ligo-Z/
- https://orcid.org/0009-0003-9269-7211
Highlights
- Pro
Pinned Loading
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lc_parallel_primitive
lc_parallel_primitive Publicparallel_primitiove base on luisacompute
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spiriMirror/libuipc
spiriMirror/libuipc PublicA Modern C++20 Library of Unified Incremental Potential Contact.
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DirectX11-With-Windows-SDK
DirectX11-With-Windows-SDK PublicForked from MKXJun/DirectX11-With-Windows-SDK
现代DX11系列教程:使用Windows SDK(C++)开发Direct3D 11.x
C++
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newton
newton PublicForked from newton-physics/newton
An open-source, GPU-accelerated physics simulation engine built upon NVIDIA Warp, specifically targeting roboticists and simulation researchers.
Python
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