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USD Scene QC

This repo contains an early prototype of a QC tool for USD scenes, designed to help identify common issues before they cause problems at render time.

It’s part of a broader suite of Houdini + USD utilities I’m building to catch subtle scene issues.

Presentation Demo:

https://vimeo.com/1093300593

Currently Supports

  • Missing reference validation
  • Attribute interpolation inconsistencies across time samples
  • Invalid or missing render settings
  • Unbound or missing cameras
  • Broken or inactive material bindings

Ideal for TDs and developers working in VFX or animation pipelines who want lightweight, scriptable validation before handoff.

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Primvars Check — our starting point and one of the core checks this tool performs

The Problem:

Let’s say you have a primvar (like Cd or st) on your geometry. — in our case, it’s called 'foo'.

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Then you fracture it, or do some heavy geometry changes. Sometimes the attribute interpolation gets updated properly — but not always.

Now imagine you also run an attribute cleanup and remove that primvar entirely.

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All good? Not quite.

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When you bring that geometry back into LOPs, that primvar might still be there — inherited or carried over from a previous layer — but now the number of values doesn’t match the new geometry’s topology. For example:

A vertex-interpolated primvar with 100 values… but your fractured geo has 500 vertices now. A faceVarying primvar with stale data from before the fracture. Mismatch like this can silently break things at render time — or crash it altogether.

About

A Houdini-integrated QC tool for validating USD scenes - detecting missing references, attribute interpolation inconsistencies across time samples, invalid render settings, missing cameras, and broken material bindings.

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