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Releases: GercoDutch/DeSModManager

Release v1.1

07 Mar 13:38

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Release v1.1

changes

  • Added safeguards for unexpected program closures
  • interrupted Import/export operations will now continue on startup
  • Modpacks do not continue fully, but will finish the operation it left on to prevent data loss.
  • Enable/disable actions are now handled as tasks, preventing any confusion created by non-responsive GUI
  • Actions are disabled while import/exporting, to prevent any double written data or loss of data by directory changes.

DemonsSoulsModManager

06 Mar 22:03

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Initial release

may have issues, feel free to report them on the issues page.

Usage

Launch the exe and put DeS mods in the mods folder of the program. Try to put them in a way that resembles a structure like this
mod-name

  • parts
  • script
  • param

Although the program should be smart enough to detect it otherwise by scanning deeper into sub-directories.
Also supports .zip and .rar files, so if all is well it should be entirely possible to download straight into the mods folder and get to work with it.

features

  • enabling/disabling mods.
  • automatically backing up vanilla files
  • saving currently enabled mods as a modpack
  • refreshing mod list
  • Plenty of safety checks.

Disclosure message

It never hurts to be sure, back up files related to the selected game folder that you will be modding if you feel so inclined.

When loading larger mods, the program might not respond, this doesn't mean it has crashed, I've just yet to implement enabling a mod as a background task since it messed up some of the backup functionality and I have to disable the ability to enable other mods while enabling a large mod, which I plan to do tomorrow. For now I wanted to get this out the door primarily so some friends can test.