Releases: Dungeonfy-Programmers/Bootfy
Releases · Dungeonfy-Programmers/Bootfy
v1.2.2
Map packs are now stable on Windows!! :D
Fixes
- Fixed unzipping map packs breaking on windows (Moved to 7zip)
Additions
- Added debug menu
- Added popups for downloading 7zip
- Added warning that freezing is intended
Known Critical Bugs
- Unzipping files on Windows is slow (Experienced on downloading initial server, downloading java, installing map packs)
If your app just freezes when you're downloading a map pack or similar, just wait a bit! I promise it'll work eventually. It's just really, really slow on Windows.
v1.2.1
Hotfixes
Bugs! Yippee!
Fixes
- Fixed deleting being synced to the wrong list index (this bug resulted in uninstalling the first two items in your installed list attempting to delete a folder)
Known Critical Bugs
- If you're Renegade, your save data may randomly corrupt (I don't know why this happens ¯\_(ツ)_/¯ will fix once I can reproduce)
v1.2.0
Map Packs!
Welcome to the Dungeonfy Map Pack update!
A map pack consists of two things:
- a world file, and
- (optionally) a skript to go with it
You can make one by:
- building something in Dungeonfy (and maybe write a skript)
- navigating to the bootfy data folder (
%appdata%\bootfy\dungeonfy\on Windows,~/.local/share/bootfy/dungeonfyon Linux) - compress the folder
ul_voidas a zip. - Upload the zip and (optional) skript via https://transfer.it (or other file sharing service, as long as I don't need a Google account) and make a post somewhere. I'll verify it's all correct and then add it to dModLoader.
You can use one by:
- selecting it in dModLoader in this version. To remove it, click on it under the
===INSTALLED===tab. Restarting the server will send you back to normal Dungeonfy.
Player data should be transferred between maps, but a backup is recommended.
v1.1.3
v1.1.2
v1.1.1
v1.1.0
The Skript Injector Update
Hello! There have been several changes since 1.0, so let's go over them:

