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Releases: Dungeonfy-Programmers/Bootfy

v1.2.2

13 Aug 22:18

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Map packs are now stable on Windows!! :D

Fixes

  • Fixed unzipping map packs breaking on windows (Moved to 7zip)

Additions

  • Added debug menu
  • Added popups for downloading 7zip
  • Added warning that freezing is intended

Known Critical Bugs

  • Unzipping files on Windows is slow (Experienced on downloading initial server, downloading java, installing map packs)

If your app just freezes when you're downloading a map pack or similar, just wait a bit! I promise it'll work eventually. It's just really, really slow on Windows.

v1.2.1

07 Jul 20:01

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Hotfixes

Bugs! Yippee!

Fixes

  • Fixed deleting being synced to the wrong list index (this bug resulted in uninstalling the first two items in your installed list attempting to delete a folder)

Known Critical Bugs

  • If you're Renegade, your save data may randomly corrupt (I don't know why this happens ¯\_(ツ)_/¯ will fix once I can reproduce)

v1.2.0

06 Jul 21:03

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Map Packs!

Welcome to the Dungeonfy Map Pack update!
A map pack consists of two things:

  • a world file, and
  • (optionally) a skript to go with it

You can make one by:

  • building something in Dungeonfy (and maybe write a skript)
  • navigating to the bootfy data folder (%appdata%\bootfy\dungeonfy\ on Windows, ~/.local/share/bootfy/dungeonfy on Linux)
  • compress the folder ul_void as a zip.
  • Upload the zip and (optional) skript via https://transfer.it (or other file sharing service, as long as I don't need a Google account) and make a post somewhere. I'll verify it's all correct and then add it to dModLoader.

You can use one by:

  • selecting it in dModLoader in this version. To remove it, click on it under the ===INSTALLED=== tab. Restarting the server will send you back to normal Dungeonfy.

Player data should be transferred between maps, but a backup is recommended.

v1.1.3

02 Jul 00:58

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Hotfixes

More yippee

Fixes

  • Clear console on server restart

v1.1.2

02 Jul 00:07

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Hotfix

Never release too soon! My comment about nightly versions was accurate.

Fixes

  • Re-implemented the close button for the console window (whoops 💀 )

v1.1.1

01 Jul 23:56

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Hotfixes

Another release with more bug fixes! Sorry for bothering you with such a rapid-fire revision speed. Consider it the "nightly" build that happens to be labeled "stable"

Updates

  • Fixed #14 - PIDs off by 1
  • Fixed Unkillable console windows

v1.1.0

01 Jul 18:15

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The Skript Injector Update

Hello! There have been several changes since 1.0, so let's go over them:

  • Console UI (#6 fixed by #9, thanks Lonk)
  • Skript Injector (#13 fixed by #12, thanks Lonk)
  • Fixed bugs (#11 by Lonk, #7, #8, and many more I didn't track)
  • Slightly Updated UI Design (#12, thank you Lonk)

image

v1.0.4

30 Jun 20:12

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More Hotfixes!

Last update was super broken, so here use this one.

  • Fixed server not starting ( 💀 )

v1.0.3

30 Jun 19:41

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Hotfixes

last release was pretty bugged, so this fixes a few things

  • App crashes if you close the app without the console open
  • (possibly? fix working directory bug)

v1.0.2

30 Jun 18:15

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Proper Console Support!

Proper Fix for #6 (Open Console Support) with Pull Request #9. Thanks Lonk!

This brings a fancier cross-platform console.
2025-06-30-105846_hyprshot