Java 8 or higher
Please see releases
The available characters should be visible on the main menu screen. Click player 1's character, then click player 2's character, and the game should start. You may choose the same character for both players.
W: Jump
A: Move left
D: Move right
G: Shoot gun
T: Finger attack
Up: Jump
Left: Move left
Right: Move right
L: Shoot gun
O: Finger attack
Speed: 7
Health: 150
Super: ryanpog turns into a Beyblade. His next collision with his opponent will deal a heavy amount of damage, ramping up based on how long he has been spinning for.
Speed: 4
Health: 250
Super: While active, every time mk damages his opponent, he heals for 60% of the damage dealt and pulls his opponent closer to him.
Speed: 7
Health: 125
Super: andrew turns into Soldier 76. He gains aimbot with his gun for a limited amount of time in which his jump mechanics are upgraded but his shots do not deal any knockback.
Speed: 6
Health: 150
Super: While active, every time don touches an enemy by finger or gun, damage is not inflicted, but don attaches a bomb to the enemy. After the ability is over, all bombs attached to the enemy are triggered, dealing 130% of the damage which would have been dealt otherwise.
Speed: 6
Health: 150
Super: deev creates many clones of himself and hacks his opponent by reversing their controls and randomizing their gunshots. While his opponent is hacked, deev's gun is not visible when fired.
Speed: 7
Health: 125
Super: steph wields a hammer. The hammer deals damage based on her opponent's max health, but slows steph down.
Speed: 6
Health: 150
Super: joseph turns into Yoshi. He gains the ability to double jump and excretes powerful eggs which deal damage on collision.
Speed: 7
Health: 175
Super: ethan turns into Two Punch Man. His speed and jump stats are decreased, but his melee attacks will leave his opponent at 1 hp. After using his empowered melee attack, his opponent's super will be immediately charged up.
Speed: 7
Health: 125
Passive: kairo has the ability to shoot while moving or jumping.
Super: kairo goes Gung Ho, gaining the ability to draw his gun rapidly.
Speed: 5
Health: 125
Passive: Every 3rd attack is a critical, dealing extra damage and slightly knocking back the opponent.
Super: katie's critical attacks are amplified, dealing serious damage and knocking back enemies even further.