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@MC-Marketplace-Bot @All-Realms-Are-Safe

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Determinated738/README.md

I’m a self-taught researcher focused on the Microsoft gaming ecosystem. My work mixes low-level binary exploitation with high-performance graphics programming.

Focus Areas

  • Reverse Engineering: ARM / x64 assembly, network proxying, and undocumented file formats.
  • Targets: Minecraft (International & Chinese editions), Xbox Live, PlayFab, MS Store.
  • Development: Three.JS, Discord bots, and GPU-based rendering.

Selected Work

Graphics Engineering

  • Vertex Animation Textures (VAT): Wrote a custom VAT system to handle massive amounts of skinned mesh animations entirely on the GPU.
  • Particle Engine: Built a standalone 3D particle system from the ground up, with support for ribbon trails.
  • Rendering Engine: Developing a native Node.js 3D renderer on top of Three.JS.

Reverse Engineering

  • Asset Formats: Decoded proprietary geometry, particle, and animation formats for Minecraft (both Global and NetEase/China versions).
  • Binary Analysis: Digging into game logic on ARM and x86_64 architectures.
  • Automation: Created "Marketplace Bot," an automation tool built by reverse-engineering the private Xbox and PlayFab APIs.

Popular repositories Loading

  1. china-minecraft-docs-translated china-minecraft-docs-translated Public archive

    Minecraft: China Edition developer documentation translated

    1

  2. china-bedrock-samples china-bedrock-samples Public

    Assets for Minecraft: China Edition / 我的世界:移动版

    C

  3. Determinated738 Determinated738 Public

    Repository for my profile.