I’m a self-taught researcher focused on the Microsoft gaming ecosystem. My work mixes low-level binary exploitation with high-performance graphics programming.
- Reverse Engineering: ARM / x64 assembly, network proxying, and undocumented file formats.
- Targets: Minecraft (International & Chinese editions), Xbox Live, PlayFab, MS Store.
- Development: Three.JS, Discord bots, and GPU-based rendering.
Graphics Engineering
- Vertex Animation Textures (VAT): Wrote a custom VAT system to handle massive amounts of skinned mesh animations entirely on the GPU.
- Particle Engine: Built a standalone 3D particle system from the ground up, with support for ribbon trails.
- Rendering Engine: Developing a native Node.js 3D renderer on top of Three.JS.
Reverse Engineering
- Asset Formats: Decoded proprietary geometry, particle, and animation formats for Minecraft (both Global and NetEase/China versions).
- Binary Analysis: Digging into game logic on ARM and x86_64 architectures.
- Automation: Created "Marketplace Bot," an automation tool built by reverse-engineering the private Xbox and PlayFab APIs.

