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ChristopherJepson/README.md

Hi there, I'm Christopher! 👋

Game Developer | Technical Artist | DevSecOps Engineer

I am a passionate Game Developer and Technical Artist bridging the gap between creative design and secure, automated infrastructure. Currently pursuing my IT degree at Purdue University Global, I thrive at the intersection of game engine architecture and DevSecOps.

My mission is to build immersive experiences while engineering the CI/CD pipelines and quality gates that keep the codebase secure, stable, and ready for production.


🛠️ What I'm Currently Working On

  • Game Development & CI/CD Pipelines:
    • Developing Space-Survivor and Void Command (Unity), actively engineering "shift-left" DevSecOps pipelines using custom Python linters, Git pre-commit frameworks, and GitHub Actions to enforce strict code quality.
    • Building Wormholio and Kepler Orbits (Unreal Engine 5), focusing on advanced mechanics, blueprints, and technical art.
  • Full-Stack Engineering: Recently developed Nebula Forge, a full-stack e-commerce platform built as a university capstone project.
  • Infrastructure & Automation: Managing a dedicated Proxmox Home Lab to deploy, test, and host various IT and cybersecurity projects.
  • Continuous Learning: Recently achieved my PCEP Certification (Python) and actively exploring deeper Application Security (AppSec) principles.

💻 Tech Stack & Tools

  • Game Engines: Unreal Engine 5, Unity, Defold, LÖVE
  • Languages: C#, C++, Python, Java, JavaScript, SQL
  • DevSecOps & Infrastructure: GitHub Actions, Git Hooks (pre-commit), CI/CD Automation, Proxmox
  • Tech & Security Focus: Pipeline Automation, Technical Writing, Vulnerability Scanning, Network Security
  • Creative & Dev Focus: Technical Art, Indie Game Architecture, End-to-End Prototyping

🎲 Beyond the Screen

When I'm not writing code or building security gates, I am:

  • Running Campaigns: Acting as a Dungeon Master (and player) for Dungeons & Dragons.
  • Hardware Tinkering: Building custom home-automation solutions, like my recent Raspberry Pi 5 project using Sunshine and Moonlight to automate our family board game nights.

📫 Let's Connect!

I am always open to discussing DevSecOps opportunities, game engine architecture, or technical art.

"Securing the pipeline, one game at a time."

Pinned Loading

  1. Converter-Suite Converter-Suite Public

    Java Audio Converter App

    Java

  2. Space-Survivor Space-Survivor Public

    Unity 2D game

    ShaderLab

  3. UE4-TurnBased-MMORPG-Network-Theory UE4-TurnBased-MMORPG-Network-Theory Public

    Architectural documentation and network protocol schemas for a synchronized Turn-Based MMORPG system (UE4 Client / Java Backend).

  4. Tech-Art-Tools Tech-Art-Tools Public

    A collection of Unreal Engine 5 tools designed to accelerate level design workflows, automate repetitive tasks, and optimize asset management.

  5. StarCatcher StarCatcher Public

    Defold 2D game

    Lua

  6. Kepler-Orbits Kepler-Orbits Public

    A Unreal Engine 5 Project

    C++