Add diagnostic logging to AudioManager and use explicit mixer params#14
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Add diagnostic logging to AudioManager and use explicit mixer params#14
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- AudioManager.init(): Added print diagnostics for each driver attempt, success/failure messages, and specific mixer params (22050Hz, 16-bit, stereo, 512 buffer) - AudioManager._load_sounds(): Added print diagnostics for sound file loading - main.py: Added audio initialization success/failure message - Tests: Added 3 new tests for diagnostic output verification Co-authored-by: CAG07 <18625460+CAG07@users.noreply.github.com>
Co-authored-by: CAG07 <18625460+CAG07@users.noreply.github.com>
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[WIP] Fix audio issues in game initialization
Add diagnostic logging to AudioManager and use explicit mixer params
Feb 15, 2026
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Audio initialization was silently failing with no way to diagnose why. The mixer was using default parameters which behave inconsistently across environments.
Changes
src/ui/audio.py–init(): Print each SDL driver attempt with success/failure and error details. Use explicit mixer params (frequency=22050, size=-16, channels=2, buffer=512). SeparateImportErrorfrom general exceptions for clarity.src/ui/audio.py–_load_sounds(): Print per-file load status and summary count (loaded N/7 sounds).main.py: Log whether audio init succeeded or fell back to silent mode.Example output
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