a fork from https://github.com/skmp/nullDCe
- Test current state with every game and report compatibility (see "compatibility" below)
- Help me finding regression (NOT bugs or glitch, only regression for now please)
- Clean Warning/notes during compilation I guess
- Player 2 Gamecube/Wiimote (1rst step)
- Player 3/4 Gamecube/Wiimote (2nd step)
- Fishing Rod/USB Keyboard/Lightgun/Maracas support
- Put external config file for controllers (controls.cfg)
- Clean Clean Clean
- Optimize Optimize Optimize
- Translate French baguette comments to English
- Coding routine adjustement for accuracy (FAST/BALANCED/ACCURATE)
- Coding routine adjustement for performance (LOW/NORMAL/HIGH/EXTRA)
- both 4/3 and fullscreen support (implemented, need fix on some games)
- Wii U gamepad support like WiiStation ? ( https://github.com/FIX94/libwiidrc )
- Wii U Gamepad, Dualshock 3 and Wii U Pro Controller support ? ( #15 )
- Improve gxRend.cpp = main file about specific rendering for Wii
- Splitting gxRend.cpp in multiple files ? (beware this is more tricky than it look)
- Table convertion between SH4 Opcodes of SH4 and the WiiPPC ?
- Use LLVM to port code for PowerPC ?
- Full Dynarec implementation (AI seems to know about this)
- Sound implementation step 1 : NullAICA
- Sound implementation step 2 : AICA ARM7
- dc_boot.bin
- dc_flash.bin
- fsca-table.bin (included)
- dc_flash_wb.bin (this is the dc_flash but already saved)
- syscalls.bin (needed for elf/bin)
- IP.bin (needed for elf/bin)
dc_nvmem.bin
vmu_default.bin
Put your folders with GDI in this directory
CDI doesn't work now
Might work for ISO / BIN / CUE / NRG / MDS
BIN/CUE/ELF, but you probably need IP.bin/syscalls.bin (take IP.TMPL from bootdreams and rename it IP.Bin)
Check nullDC.cfg at root
DC - Wii
- A = A
- B = B
- Y = 1
- X = 2
- START = Home
- D-PAD = D-PAD
- STICK = Nunchuck Stick
- L = - (and Nunchuck Z)
- R = +
To Exit : - and +
DC - Gamecube
- A = A
- B = B
- Y = Y
- X = X
- START = START
- D-PAD = D-PAD
- STICK = STICK
- L = L
- R = R
To exit : R + L + Z
It seems to be supported, but 1rst you'll need to format the VMU in the bios
Files appears at root of /data/ :
- vmu_save_A1.bin
- vmu_save_A2.bin
launch on dolphin an real Wii with FPS between 8 and 50 Fps
game selector implemented
1 player controler implemented
Few games are runnable :
- Castlevania (Demo)
- Crazy Taxi
- Sega Tetris
- Shenmue
- Jojo
Wii Dynarec has been improved & completed by AI. Compile but doesn't run (Black Screen). See /archive folder
https://www.youtube.com/watch?v=Ug8V2XXO52Q
https://wiibrew.org/wiki/NullDC4Wii/Compatibility
| Mode | Description |
|---|---|
| FAST | Maximum FPS (higher frame rate), less loading times |
| BALANCED | Good balance between speed and accuracy |
| ACCURATE (default) | Closest behavior to original hardware |
If you experience Freeze in some heavy games like Shenmue, put FAST or BALANCED. BALANCED may be the default setting in future versions
If you experience various bugs (example that may happens : weird AI controled NPC) put ACCURATE
| Mode | Settings | Best platform |
|---|---|---|
| LOW (default from a0.06 to a0.09) | GX_NEAR · lod_bias 0.0f · GX_DISABLE |
Wii |
| NORMAL (default from a0.10) | GX_LINEAR · lod_bias 0.0f · GX_DISABLE |
Wii |
| HIGH | GX_LINEAR · lod_bias -0.5f · GX_ENABLE · Anisotropic x2 |
Wii U |
| EXTRA | GX_LINEAR · lod_bias -1.0f (may need to adjust to -0.75) · GX_ENABLE · Anisotropic x4 |
Wii U |
While the emulator is still in alpha, the visual difference is limited for now.
- Use LOW for 2D and heavy 3D games
- Use NORMAL for other games
https://wiibrew.org/wiki/DevkitPPC
Just tick PPC (not ARM, x86, etc).
See this issue : #13
Devkitpro has it's own UNIX terminal, by default it's located here :
C:\devkitPro\msys2\usr\bin\mintty.exe
pacman -Syu # updates MSYS2 and package database
pacman -S wii-dev
In windows variable environnement add C:\devkitPro\devkitPPC\bin to Uservariable PATH
UPDATE MARCH 2026 : This folder seems to be needed also for elf2dol : C:\devkitPro\tools\bin
Modify these system variable
DEVKITPPC : C:\devkitPro\devkitPPC
DEVKITPRO : C:\devkitPro\
Strongly advise you to completly reboot Windows after that (not just relaunching CMD)
Correct errors if they are some errors
dollz3 is a compress tool for *.dol files, and it is in the original "vs_make.bat" file, but it seems not to work
https://wiibrew.org/wiki/Dollz
It should work for Linux & Mac with similar process
Leaving this link for now :
https://wiibrew.org/wiki/DevkitPPC
NullDC https://code.google.com/archive/p/nulldc/source/default/source
NullDC (github) https://github.com/skmp/nullDCe
NullDC for PSP : https://github.com/PSP-Archive/nulldce-psp
NullDC for Xbox360 https://github.com/gligli/nulldc-360
Reicast : https://github.com/skmp/reicast-emulator
Flycast : https://github.com/flyinghead/flycast
Main website : https://devkitpro.org
GitHub : https://github.com/devkitPro
Installer (releases) : https://github.com/devkitPro/installer/releases
Wii Examples : https://github.com/devkitPro/wii-examples
GitHub (Wii/GameCube system librairy) : https://github.com/devkitPro/libogc
Dolphin Official Website : https://dolphin-emu.org
GitHub (for timings Gekko/CPU) : https://github.com/dolphin-emu/dolphin
Emulation Page : https://wiibrew.org/wiki/Emulation
Homebrew tutorials : https://wiibrew.org/wiki/Main_Page
- skmp (original NullDC creator)
- NullDC contributors
- Joseph Jordan - libiso
- Xale00 (also know as Benoit Adam) - 2026 recompilation
- gligli (Xbox 360 port)
- Xeihro (Xiro28 PSP Port)
- Flyinghead/Flycast Team
- AI because this project would have never existed otherwise lol
- Probably Reicast Team also who knows
- Welcome to the IA-age guys and good luck everyone.
All together, let's Cast the Dream.
All testers and all futur testers
To all people not believing in this project
