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ShellInterface.h
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executable file
·47 lines (45 loc) · 1.46 KB
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// generated by Fast Light User Interface Designer (fluid) version 1.0107
#ifndef ShellInterface_h
#define ShellInterface_h
#include <FL/Fl.H>
#include <FL/Fl_Double_Window.H>
#include <string>
#include <FL/Fl_Text_Display.H>
#include <FL/Fl_Menu_Bar.H>
#include <FL/Fl_File_Chooser.H>
#include "GLWindow.h"
class ShellInterface {
public:
Fl_Double_Window* make_window();
Fl_Double_Window *m_mainWindow;
Fl_Text_Display *strMyName;
static Fl_Menu_Item menu_[];
private:
void cb_Read_i(Fl_Menu_*, void*);
static void cb_Read(Fl_Menu_*, void*);
void cb_Screen_i(Fl_Menu_*, void*);
static void cb_Screen(Fl_Menu_*, void*);
void cb_Exit_i(Fl_Menu_*, void*);
static void cb_Exit(Fl_Menu_*, void*);
void cb_Brush_i(Fl_Menu_*, void*);
static void cb_Brush(Fl_Menu_*, void*);
void cb_Shapes_i(Fl_Menu_*, void*);
static void cb_Shapes(Fl_Menu_*, void*);
void cb_Camera_i(Fl_Menu_*, void*);
static void cb_Camera(Fl_Menu_*, void*);
void cb_Intersection_i(Fl_Menu_*, void*);
static void cb_Intersection(Fl_Menu_*, void*);
void cb_Sceneview_i(Fl_Menu_*, void*);
static void cb_Sceneview(Fl_Menu_*, void*);
void cb_Interactive_i(Fl_Menu_*, void*);
static void cb_Interactive(Fl_Menu_*, void*);
void cb_Rendering_i(Fl_Menu_*, void*);
static void cb_Rendering(Fl_Menu_*, void*);
public:
GLWindow *glWindow;
ShellInterface();
private:
std::string strImageName;
std::string strScreenshotName;
};
#endif