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Problem on building as WebGL #11

@Fishhao123

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@Fishhao123

Hello, it‘s so nice to see your great work. But after I built it as a WebGL project, during it loading on the webpage, something wrong occured. Console shows error infos are listed below:

Uncaught abort("To use dlopen, you need to use Emscripten's linking support, see https://github.com/kripken/emscripten/wiki/Linking") at Error
at jsStackTrace (blob:http://localhost:8080/a9113ead-fbc3-4761-8e56-b06c85afef20:943:12)
at Object.stackTrace (blob:http://localhost:8080/a9113ead-fbc3-4761-8e56-b06c85afef20:957:11)
at Object.onAbort (http://localhost:8080/VisionPlatform_web/webGL/ThreeDPose/Loader/UnityLoader.js:1139:50)
...

I guess it has some relationship with the OpenCvSharp module. Have you met such problem before when you pack your project running on iOS? How can I fix it? Looking forward to your advice.
Many Thanks!

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