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CommandPattern.cpp
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94 lines (81 loc) · 2.73 KB
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// CommandPattern.cpp : This file contains the 'main' function. Program execution begins and ends there.
//
#include <iostream>
#include <vector>
class Canvas {
std::vector<std::string> shapes;
public:
void addShape(const std::string& newShape) {
shapes.push_back(newShape);
};
void clearAll() {
shapes.clear();
};
std::vector<std::string> getShapes() { return shapes; };
};
class Command {
public:
virtual ~Command() {};
virtual void execute() = 0;
};
class AddShapeCommand : public Command {
std::string shapeName;
Canvas* canvas;
public:
AddShapeCommand(std::string shapeName, Canvas* canvas) : shapeName(shapeName), canvas(canvas) {};
void execute() override
{
canvas->addShape(shapeName);
}
};
class ClearCommand : public Command {
Canvas* canvas;
public:
ClearCommand(Canvas* canvas) : canvas(canvas) {};
void execute() override
{
canvas->clearAll();
}
};
class Button {
Command* command;
public:
Button(Command* command) : command(command) {};
virtual void click()
{
command->execute();
}
};
std::string vectorToString(std::vector<std::string> v) {
std::string result = "";
for (int i = 0; i < v.size(); i++) {
result.append(v.at(i) + ", ");
}
return result;
}
int main()
{
Canvas* canvas = new Canvas;
Button* addTriangleButton = new Button(new AddShapeCommand("triangle", canvas));
Button* addSquareButton = new Button(new AddShapeCommand("square", canvas));
Button* clearButton = new Button(new ClearCommand(canvas));
addTriangleButton->click();
std::cout << "Current canvas state: " << vectorToString(canvas->getShapes()) << "\n";
addSquareButton->click();
addSquareButton->click();
addTriangleButton->click();
std::cout << "Current canvas state: " << vectorToString(canvas->getShapes()) << "\n";
clearButton->click();
std::cout << "Current canvas state: " << vectorToString(canvas->getShapes()) << "\n";
delete canvas;
return 0;
}
// Run program: Ctrl + F5 or Debug > Start Without Debugging menu
// Debug program: F5 or Debug > Start Debugging menu
// Tips for Getting Started:
// 1. Use the Solution Explorer window to add/manage files
// 2. Use the Team Explorer window to connect to source control
// 3. Use the Output window to see build output and other messages
// 4. Use the Error List window to view errors
// 5. Go to Project > Add New Item to create new code files, or Project > Add Existing Item to add existing code files to the project
// 6. In the future, to open this project again, go to File > Open > Project and select the .sln file