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controller.cljs
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136 lines (122 loc) · 5.9 KB
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(ns cube-test.controller
(:require [babylonjs]
[re-frame.core :as re-frame]
[cube-test.db :as db]))
; [re-con.main-scene :as main-scene]))
;; 'scene' and 'vr-helper' need to be passed to us. It's our hook into main_scene. We can't require it though
;; due to circular dependencies.
(def scene)
(def vr-helper)
;; helper variable
(def camera)
; (def count 0)
(def isGripping false)
(def gripStartPos)
; (def startCtrlPos)
(def playerStartPos)
(def lastPlayerPos)
(def lastGripVel)
; Note: this is incredibly sensitive
; (def gripFactor 1.8)
; (def gripFactor 1.9)
;; the number goes bonkers at 2.0 and above.
; (def gripFactor 1.98)
(def gripFactor 1.95)
(def lastGripTime)
; (def vrHelper)
; (def camera)
(def leftController)
(def GRIP_DECELERATION_INT 1000)
;; Separated out because I thought at one time these had to be intialized up VR-Enter event.
;; But now it seems OK to call at scene initialization.
(defn init-vars []
(set! lastGripTime 0)
(set! lastGripVel (js/BABYLON.Vector3. 0 0 0))
(set! lastPlayerPos (.-position camera)))
(defn init [tgt-scene tgt-vr-helper cam]
(set! scene tgt-scene)
(set! vr-helper tgt-vr-helper)
; (set! camera (.-webVRCamera vr-helper))
(set! camera cam)
(init-vars))
(defn ^:export tick []
; (println "tick2: entry: camera.pos=" (.-position re-con.core/camera))
(when camera
(set! leftController (.-leftController camera)))
; (println "tick: camera=" camera ",leftController=" leftController)
(when (and camera leftController)
(cond
isGripping
(let [ctrlDeltaPos (-> (.-devicePosition leftController) (.subtract gripStartPos) (.multiplyByFloats gripFactor gripFactor gripFactor))
newPos (.subtract (.-position camera) ctrlDeltaPos)]
(set! (.-position camera) newPos)
(set! lastGripVel (.subtract newPos lastPlayerPos))
(set! lastPlayerPos (.-position camera)))
(and (not isGripping) lastGripVel (< (- (.now js/Date) lastGripTime) 1000))
(let [deltaTime (- (.now js/Date) lastGripTime)
velStrength (* 5.6 (- 1.0 (/ deltaTime GRIP_DECELERATION_INT)))
deltaPos (.multiplyByFloats lastGripVel velStrength velStrength velStrength)]
(set! (.-position camera) (.add (.-position camera) deltaPos))))))
(defn enter-vr-cb []
(println "entered VR")
(init-vars))
(defn ^:export setup-vr-callbacks [vrHelper]
(-> vrHelper (.-onEnteringVR) (.add enter-vr-cb)))
(defn click-handler [] (fn []
(println "controler.cljs: click detected")))
(defn trigger-handler [stateObject])
;; simply promote to a re-frame method so we can have access to the db.
; (println "babylon triggerStateChangeObservable fired")
; (re-frame/dispatch [:trigger-handler-2 stateObject])
; (re-frame/dispatch [:trigger-handler stateObject])
; (re-frame/dispatch [:rebus-panel-trigger-handler stateObject]))
(defn grip-handler [stateObject]
; (println "now in cljs side-trigger-handler")
(if (.-pressed stateObject)
; (when (and scene.camera.leftController (not (isGripping))))
; (when (and (-> scene .-camera .-leftController) (not (isGripping))))
(when (and (-> camera .-leftController) (not isGripping))
; (set! gripStartPos (-> vrHelper (.-webVRCamera) (.-leftController) (.-devicePosition) (.clone)))
(set! gripStartPos (-> camera (.-leftController) (.-devicePosition) (.clone)))
(set! isGripping true)
(set! playerStartPos (.-position camera))
(set! lastGripTime (.now js/Date)))
(set! isGripping false)))
;;vt-x start
(defn main-btn-handler [stateObject]
(prn "controller.main-btn-handler: stateObject=" stateObject))
; (js-debugger))
(defn secondary-btn-handler [stateObject]
(prn "controller.secondary-btn-handler: stateObject=" stateObject))
; (js-debugger))
;;vt-x end
(defn controller-mesh-loaded-handler [webVRController]
(println "frig now in controller-mesh-loaded-handler")
; (.add (.-onSecondaryTriggerStateChangedObservable webVRController) trigger-handler))
(-> webVRController (.-onTriggerStateChangedObservable) (.add trigger-handler))
(-> webVRController (.-onSecondaryTriggerStateChangedObservable) (.add grip-handler)))
;;
;; x and a btns
; (-> webVRController (.-onMainButtonStateChangedObservable) (.add main-btn-handler))
;; y and b btns
; (-> webVRController (.-onSecondaryButtonStateChangedObservable) (.add secondary-btn-handler))
; (-> webVRController (.-onPadStateChangedObservable) (.add click-handler))
; (-> webVRController (.-onPadValuesChangedObservable) (.add click-handler))
; (js/window (.addEventListener "onclick" click-handler)))
(defn setup-controller-handlers [vrHelper]
(println "setup-controller-handlers: entered")
(-> vrHelper (.-onControllerMeshLoaded) (.add controller-mesh-loaded-handler)))
; (-> vrHelper (.-onControllerMeshLoaded) (.add (fn [webVRController]
; (re-frame/dispatch [:cube-test.frig-frog.events/ff-ctrl-mesh-loaded webVRController])))))
;;vt
; (-> vrHelper (.-onControllerMeshLoaded) (.add cube-test.frig-frog.game/ctrl-mesh-loaded-handler))
; (-> vrHelper (.-onControllerMeshLoaded) (.add
; (fn [webVRController]
; (prn "frig-frog: in anon func")
; (controller-mesh-loaded-handler webVRController)
; (re-frame/dispatch [:cube-test.frig-frog.events/ff-ctrl-mesh-loaded webVRController])
; (re-frame/dispatch [:cube-test.frig-frog.events/ff-dummy]))))
; (prn "frig-frog: meshLoaded obserbable cnt=" (count (.-observers (.-onControllerMeshLoaded vrHelper))))
; ; (-> vrHelper (.-onControllerMeshLoaded) (.add controller-mesh-loaded-handler))
; (prn "frig-frog: meshLoaded obserbable cnt2=" (count (.-observers (.-onControllerMeshLoaded vrHelper)))))
;; xr support