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Description
When utilizing Combat Master on jumpgate instances, some larger maps may cause a memory leak to occur for all connected players.
With Combat Master enabled in the scripts:
With Combat Master disabled:
All other scripts are enabled, the following scripts are in this game:
GroupInit
TokenMarker
libTokenMarkers
The issue has occured on jumpgate maps with dynamic lighting enabled, the sizes of the maps are:
70x50
50x50
The issue only starts when a combat turn has been advanced. If combat master is activated but a turn is not advanced, the memory leak does not occur.
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