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NetTCPClient.cs
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247 lines (205 loc) · 7.34 KB
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using System;
using System.Collections.Generic;
using System.Net;
using System.Net.Sockets;
using System.Text;
namespace UnityNetwork
{
public class NetTCPClient
{
//发送和接受的超时事件
public int _sendTimeout = 3;
public int _recvTimeout = 3;
//处理消息和逻辑的对象
private NetworkManager _netMgr = null;
//与远程服务器链接的socket
private Socket _socket = null;
public NetTCPClient()
{
_netMgr = NetworkManager.Instance;
}
public bool Connect( string address, int remotePort )
{
if ( _socket != null && _socket.Connected )
{
return true;
}
//解析域名
IPHostEntry hostEntry = Dns.GetHostEntry( address );
foreach(IPAddress ip in hostEntry.AddressList)
{
try
{
//获得远程服务器的地址
IPEndPoint ipe = new IPEndPoint( ip, remotePort );
//创建socket
_socket = new Socket( ipe.AddressFamily, SocketType.Stream, ProtocolType.Tcp );
//开始连接
_socket.BeginConnect( ipe, new System.AsyncCallback( ConnectionCallback ), _socket );
break;
}
catch(System.Exception e)
{
//连接失败 将消息传入逻辑处理队列
PushPacket( (ushort)MessageIdentifiers.ID.CONNECTION_ATTEMPT_FAILED, e.Message );
}
}
return true;
}
//向Network Manager的队列传递内部消息
void PushPacket( ushort msgid, string exception )
{
NetPacket packet = new NetPacket();
packet.SetIDOnly( msgid );
packet._error = exception;
packet._peer = _socket;
_netMgr.AddPacket( packet );
}
//向Network Manager的队列传递NetBitStream对象的数据
void PushPacket2(NetBitStream stream)
{
NetPacket packet = new NetPacket();
stream.BYTES.CopyTo( packet._bytes, 0 );
packet._peer = stream._socket;
_netMgr.AddPacket( packet );
}
void ConnectionCallback(System.IAsyncResult ar)
{
//创建NetBitStream对象
NetBitStream stream = new NetBitStream();
//获得服务器socket
stream._socket = (Socket)ar.AsyncState;
try
{
//与服务器取得连接,如果连接失败,这里将抛出异常
_socket.EndConnect( ar );
//设置发送和接受的超时事件
_socket.SendTimeout = _sendTimeout;
_socket.ReceiveTimeout = _recvTimeout;
//向逻辑处理队列发送成功连接的消息
PushPacket( (ushort)MessageIdentifiers.ID.CONNECTION_REQUEST_ACCEPTED, "" );
//开始接受从服务器发来的数据
_socket.BeginReceive( stream.BYTES, 0, NetBitStream.header_length, SocketFlags.None, new System.AsyncCallback( ReceiveHeader ), stream );
}
catch(System.Exception e)
{
//出现异常,错误处理
if ( e.GetType() == typeof( SocketException ) )
{
if ( ( (SocketException)e ).SocketErrorCode == SocketError.ConnectionRefused )
{
PushPacket( (ushort)MessageIdentifiers.ID.CONNECTION_ATTEMPT_FAILED, e.Message );
}
else
{
PushPacket( (ushort)MessageIdentifiers.ID.CONNCET_LOST, e.Message );
}
}
Disconnect( 0 );
}
}
public void Disconnect( int timeout )
{
if ( _socket.Connected )
{
_socket.Shutdown( SocketShutdown.Receive );
_socket.Close( timeout );
}
else
{
_socket.Close();
}
}
void ReceiveHeader( System.IAsyncResult ar )
{
NetBitStream stream = (NetBitStream)ar.AsyncState;
try
{
int read = _socket.EndReceive( ar );
//接受0字节,与服务器断开连接
if ( read < 1 )
{
Disconnect( 0 );
PushPacket( (ushort)MessageIdentifiers.ID.CONNCET_LOST, "" );
return;
}
//获得数据体长度
stream.DecodeHeader();
//读取数据体
_socket.BeginReceive( stream.BYTES, NetBitStream.header_length, stream.BodyLength, SocketFlags.None, new System.AsyncCallback( ReceiveBody ), stream );
}
catch(System.Exception e)
{
PushPacket( (ushort)MessageIdentifiers.ID.CONNCET_LOST, e.Message );
Disconnect( 0 );
}
}
void ReceiveBody(System.IAsyncResult ar)
{
NetBitStream stream = (NetBitStream)ar.AsyncState;
try
{
int read = _socket.EndReceive(ar);
if(read < 1)
{
Disconnect(0);
PushPacket((ushort)MessageIdentifiers.ID.CONNCET_LOST,"");
return;
}
//将收到的数据传入逻辑处理队列
PushPacket2(stream);
//下一轮读取
_socket.BeginReceive(stream.BYTES,0,NetBitStream.header_length,SocketFlags.None,new System.AsyncCallback(ReceiveHeader),stream);
}
catch(System.Exception e)
{
PushPacket( (ushort)MessageIdentifiers.ID.CONNCET_LOST, e.Message );
Disconnect( 0 );
}
}
public void Send( NetBitStream bts )
{
if(!_socket.Connected)
{
return;
}
//创建NetworkStream
NetworkStream ns;
//加锁,避免多线程下出问题
lock(_socket)
{
ns = new NetworkStream( _socket );
}
if ( ns.CanWrite )
{
try
{
ns.BeginWrite( bts.BYTES, 0, bts.Length, new System.AsyncCallback( SendCallback ), ns );
}
catch(System.Exception)
{
PushPacket((ushort)MessageIdentifiers.ID.CONNCET_LOST,"");
Disconnect(0);
}
}
}
//发送回调
private void SendCallback(System.IAsyncResult ar)
{
NetworkStream ns = (NetworkStream)ar.AsyncState;
try
{
//发送结束
ns.EndWrite( ar );
//释放内存
ns.Flush();
ns.Close();
}
catch(System.Exception)
{
PushPacket( (ushort)MessageIdentifiers.ID.CONNCET_LOST, "" );
Disconnect( 0 );
}
}
}
}