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Add saturating hard drop #49

@tiehuis

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@tiehuis

Currently if a hard drop is queued while a move is also input the move will always occur before the piece is dropped. This can cause quite a few misdrops. We should disallow any movement/rotation during a frame where a hard drop is present onatead.

This could be an option, however the other behaviour is pretty specialized so will likely just update completely.

This will not be backwards compatible with replays.

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