from tdw.add_ons.mouse import Mouse
Listen to mouse movement, button events, and whether the mouse is over an object.
-
avatar_idThe ID of the avatar. -
left_button_pressedIf True, the left button was pressed on this frame. -
left_button_heldIf True, the left button was held on this frame (and pressed on a previous frame). -
left_button_releasedIf True, the left button was released on this frame. -
middle_button_pressedIf True, the middle button was pressed on this frame. -
middle_button_heldIf True, the middle button was held on this frame (and pressed on a previous frame). -
middle_button_releasedIf True, the middle button was released on this frame. -
right_button_pressedIf True, the right button was pressed on this frame. -
right_button_heldIf True, the right button was held on this frame (and pressed on a previous frame). -
right_button_releasedIf True, the right button was released on this frame. -
screen_positionThe (x, y) pixel position of the mouse on the screen. -
scroll_wheel_deltaThe (x, y) scroll wheel delta. -
world_positionThe (x, y, z) world position of the mouse. The z depth coordinate is derived via a raycast. -
mouse_is_over_objectIf True, the mouse is currently over an object. -
mouse_over_object_idIfself.mouse_is_over_object == True, this is the ID of the object. -
raycast_idThe ID of the mouse raycast. -
commandsThese commands will be appended to the commands of the nextcommunicate()call. -
initializedIf True, this module has been initialized.
Mouse()
Mouse(avatar_id="a")
| Parameter | Type | Default | Description |
|---|---|---|---|
| avatar_id | str | "a" | The ID of the avatar. This is used to convert the mouse screen position to a world position. |
self.get_initialization_commands()
This function gets called exactly once per add-on. To re-initialize, set self.initialized = False.
Returns: A list of commands that will initialize this add-on.
self.on_send(resp)
This is called within Controller.communicate(commands) after commands are sent to the build and a response is received.
Use this function to send commands to the build on the next Controller.communicate(commands) call, given the resp response.
Any commands in the self.commands list will be sent on the next Controller.communicate(commands) call.
| Parameter | Type | Default | Description |
|---|---|---|---|
| resp | List[bytes] | The response from the build. |
self.before_send(commands)
This is called within Controller.communicate(commands) before sending commands to the build. By default, this function doesn't do anything.
| Parameter | Type | Default | Description |
|---|---|---|---|
| commands | List[dict] | The commands that are about to be sent to the build. |
self.get_early_initialization_commands()
This function gets called exactly once per add-on. To re-initialize, set self.initialized = False.
These commands are added to the list being sent on communicate() before any other commands, including those added by the user and by other add-ons.
Usually, you shouldn't override this function. It is useful for a small number of add-ons, such as loading screens, which should initialize before anything else.
Returns: A list of commands that will initialize this add-on.