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Manager.cpp
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1675 lines (1428 loc) · 60.4 KB
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#include "pch-il2cpp.h"
#include <Windows.h>
#undef MessageBox
#include <string>
#include <vector>
#include <iostream>
#include <fstream>
#include <string_view>
#include <thread>
#include <sstream>
#include <xstring>
#include <set>
#include <locale>
#include <codecvt>
#include <typeinfo>
#include <cmath>
#include <random>
#include <functional>
#include <psapi.h>
#include <future>
#include <chrono>
#include <unordered_map>
#include <filesystem>
#define IL2CPP true
#define WOTWMODDING true
//app::Array_Resize_35();
//il2cpp generated
#include "il2cpp-appdata.h"
#include "helpers.h"
extern const LPCWSTR LOG_FILE = L"il2cpp-log.txt";
#include "Tem.h"
#include "CPPBeDumb.h"
#include "Manager.h"
#include "ManagerDef.h"
#include "MessageHelper.h"
#if !defined(_WOTW_VISUAL_EDITOR)
#include "SeinCharacterHelper.h"
#include "RaceManager.h"
#include "AreaMapManager.h"
#include "GraphDrawer.h"
#include "DebugDrawer.h"
#include "CreateUI.h"
#include "TemSceneHelper.h"
#include "MoonAnimationHelper.h"
#include "TemSocket.h"
#include "GhostHandler.h"
#include "TemRecorder.h"
#include "UberStateManager.h"
#include "SavesHelper.h"
#include "Component.h"
#include "SceneObject.h"
#include "SceneHierarchy.h"
#include "SceneList.h"
#include "ObjectCreator.h"
#include "ScenesJSON.h"
#include "FrameworkJSON.h"
#include "CollisionCreator.h"
#include "Gizmo.h"
#include "UIEvents.h"
#include "Helper Classes/Playback/Input.h"
#include "Helper Classes/Playback/InputPlayback.h"
#endif
#include "SimpleJson.h"
#include "SeinVisualEditor.h"
static int MANAGER_INITIALIZED = -1;
static bool WRITE_THREAD_EXITED = false;
static bool EXITING_THREAD = false;
static bool READ_THREAD_DONE = false;
static bool HAS_LOADED_WORLD = false;
bool flipFlopTest = false;
MessageManager MessagesManager;
AreaMapManager areaMapManager;
#if !defined(_WOTW_VISUAL_EDITOR)
Graph graphDrawerDebug;
RaceManager raceManager = RaceManager();
#endif
unsigned long long totalFrames = 0;
std::chrono::high_resolution_clock::time_point ProgramStart = std::chrono::high_resolution_clock::now();
std::chrono::high_resolution_clock::time_point LastTime;
#if !defined(_WOTW_VISUAL_EDITOR)
app::Ku* kuRide = nullptr;
app::MoonGuid* willowPowlBackgroundGUID = nullptr;
app::GameObject* HitboxDebug = nullptr;
FrameStep frameStep;
#endif
bool loopBool = true;
bool IsWritingToMessageString = false;
HANDLE fileHandle;
HANDLE fileHandleWrite;
DWORD pid;
HANDLE hProcess;
std::string managerPath = "";
#if !defined(_WOTW_VISUAL_EDITOR)
std::future<bool> HasLoadedScenes;
std::future<bool> HasLoadedWorldData;
#endif
bool SetupsAreDone = false;
std::chrono::milliseconds span(1);
std::vector<std::string> playbackInputs = {};
app::String* string_new(const char* str)
{
return RealIl2cpp_string_new_wrapper(str);
}
void InitializeDLL()
{
if (app::Graphic_CrossFadeColor == nullptr && app::Graphic_CrossFadeColor_1 == nullptr && (*app::List_1_UnityEngine_Collider__Add__MethodInfo) == nullptr ||
(*app::AreaMapUI__TypeInfo) == nullptr || (*app::GameWorld__TypeInfo) == nullptr || (*app::GameWorld__TypeInfo)->static_fields->Instance == nullptr)
return;
MANAGER_INITIALIZED = 0;
Il2CppClass* assemblyClass = GetClass("System.Reflection", "Assembly");
tem::LOWPTRVALUE = ((std::uintptr_t)assemblyClass->image) - 2199999999;
tem::HIGHPTRVALUE = ((std::uintptr_t)assemblyClass->image) + 2791794593265;
#if !defined(_WOTW_VISUAL_EDITOR)
MDV::MoonGameWorld = (*app::GameWorld__TypeInfo)->static_fields->Instance;// GetGameWorld(hProcess);
MDV::MoonGameController = (*app::GameController__TypeInfo)->static_fields->Instance; // GetGameController(hProcess);
MDV::MoonCamera = (app::Camera*)GetComponentByTypeInChildren(MDV::MoonGameController->fields.m_systemsGameObject, "UnityEngine", "Camera");
MDV::SeinGameplayCamera = (app::GameplayCamera*)GetComponentByTypeInChildren(MDV::MoonGameController->fields.m_systemsGameObject, "", "GameplayCamera");
#endif
MDV::MoonSein = app::Characters_get_Sein(NULL);// GetSeinCharacter(hProcess);
#if !defined(_WOTW_VISUAL_EDITOR)
MDV::SeinPlayAnimationController = MDV::MoonSein->fields.Controller->fields.m_playAnimationController;
MDV::AreaMapUI = (*app::AreaMapUI__TypeInfo)->static_fields->Instance;
#endif
auto rectClass = GetClass<>("UnityEngine", "Rect");
il2cpp_runtime_class_init((Il2CppClass*)rectClass);
#if !defined(_WOTW_VISUAL_EDITOR)
sceneManager = (*app::Scenes__TypeInfo)->static_fields->Manager;
TemSceneHelper::SceneManager = sceneManager;
#endif
#if !defined(_WOTW_VISUAL_EDITOR)
#if WOTWMODDING == true
tem::UIEvents::Instance = new tem::UIEvents();
tem::Gizmo::Instance.SetupGizmo();
MDV::AllObjectsToCallUpdate.push_back(&tem::Gizmo::Instance);
tem::CollisionCreator::Instance = tem::CollisionCreator();
tem::CollisionCreator::Instance.AddCollisionToolbar();
MDV::AllObjectsToCallUpdate.push_back(&tem::CollisionCreator::Instance);
#endif
for (int i = 0; i < 6; i++)
{
switch (TemSceneHelper::SceneManager->fields.m_behaviours->vector[i]->klass->_0.byval_arg.data.klassIndex)
{
case 14927:TemSceneHelper::BehaviourCinematic = reinterpret_cast<app::ScenesManagerBehaviourCinematic*>(TemSceneHelper::SceneManager->fields.m_behaviours->vector[i]); break;
case 14928:TemSceneHelper::BehaviourExplicit = reinterpret_cast<app::ScenesManagerBehaviourExplicit*>(TemSceneHelper::SceneManager->fields.m_behaviours->vector[i]); break;
case 14929:TemSceneHelper::BehaviourGameplay = reinterpret_cast<app::ScenesManagerBehaviourGameplay*>(TemSceneHelper::SceneManager->fields.m_behaviours->vector[i]); break;
case 14930:TemSceneHelper::BehaviourLegacy = reinterpret_cast<app::ScenesManagerBehaviourLegacy*>(TemSceneHelper::SceneManager->fields.m_behaviours->vector[i]); break;
case 14931:TemSceneHelper::BehaviourStatic = reinterpret_cast<app::ScenesManagerBehaviourStatic*>(TemSceneHelper::SceneManager->fields.m_behaviours->vector[i]); break;
case 14932:TemSceneHelper::BehaviourUtility = reinterpret_cast<app::ScenesManagerBehaviourUtility*>(TemSceneHelper::SceneManager->fields.m_behaviours->vector[i]); break;
}
}
GraphColors::Initialize();
for (int i = 0; i < sceneManager->fields.AllScenes->fields._size; i++)
{
std::string sceneName = il2cppi_to_string(sceneManager->fields.AllScenes->fields._items->vector[i]->fields.Scene);
if (sceneName == "willowPowlBackground")
{
willowPowlBackgroundGUID = sceneManager->fields.AllScenes->fields._items->vector[i]->fields.SceneMoonGuid;
}
}
app::Type* type5111 = GetType("", "AreaMapIcon");
app::Object_1__Array* arrAIcons = app::Object_1_FindObjectsOfTypeAll(type5111, NULL);
std::vector<app::AreaMapIcon*> allAreaMapIcons;
for (int i = 0; i < arrAIcons->max_length; i++)
{
if (arrAIcons->vector[i] != nullptr)
{
app::AreaMapIcon* icon = (app::AreaMapIcon*)arrAIcons->vector[i];
if (icon != nullptr)
{
allAreaMapIcons.push_back(icon);
}
}
}
//RuntimeWorldMapIcon
app::Type* tGameMapObjectiveIcons = GetType("", "GameMapObjectiveIcons");
app::Object_1__Array* arrAGameMapObjectiveIcons = app::Object_1_FindObjectsOfTypeAll(tGameMapObjectiveIcons, NULL);
app::GameMapObjectiveIcons* gameMapObjectives = (app::GameMapObjectiveIcons*)arrAGameMapObjectiveIcons->vector[0];
DebugDrawer::Instance.Initialize();
MDV::AllObjectsToCallUpdate.push_back(&DebugDrawer::Instance);
app::Type* Texture2DType = GetType("UnityEngine", "Texture2D");
app::Object_1__Array* Texture2DArr = app::Object_1_FindObjectsOfTypeAll(Texture2DType, NULL);
for (int i = 0; i < Texture2DArr->max_length; i++)
{
if (Texture2DArr->vector[i] != nullptr)
{
app::Texture2D* texture2D = (app::Texture2D*)Texture2DArr->vector[i];
if (texture2D != nullptr)
{
app::String* name = app::Object_1_get_name((app::Object_1*)texture2D, NULL);
std::string nameS = il2cppi_to_string(name);
if (nameS != "" && nameS.find("lightCanvas") == std::string::npos)
{
DrawUI::AllTexture2DNames.push_back(nameS);
DrawUI::AllTexture2D.push_back(texture2D);
}
}
}
}
TemSceneHelper::InitializeSceneNodes();
TemSceneHelper::FillUberPoolGroups();
#endif
app::Vector3__Boxed* myVector3 = (app::Vector3__Boxed*)il2cpp_object_new((Il2CppClass*)(*app::Vector3__TypeInfo));
app::Vector3__ctor(myVector3, -612.0f, -4318.0f, 0.0f, NULL);
#if !defined(_WOTW_VISUAL_EDITOR)
auto scenes = TemSceneHelper::GetScenesAtPosition(myVector3->fields);
app::RuntimeSceneMetaData* raceScene = TemSceneHelper::GetSceneByName("inkwaterMarshRaceSetups");
scenes.push_back(raceScene);
TemSceneHelper::LoadScenes(scenes);
HasLoadedScenes = std::async(TemSceneHelper::IsScenesLoaded, scenes, false);
//MDV::User.Initialize();
#endif
app::SimpleFPS* simpleFPS = (*app::SimpleFPS__TypeInfo)->static_fields->Instance;
app::Behaviour_set_enabled((app::Behaviour*)simpleFPS, false, NULL);
//UberStateManager::AddUberStates(192, 123456, true);
//InputPlayback::_Instance = InputPlayback();
//MDV::AllObjectsToCallUpdate.push_back(&InputPlayback::_Instance);
MANAGER_INITIALIZED = 1;
}
void __fastcall Mine_CClassFunction(void* __this, int edx)
{
if (MANAGER_INITIALIZED == -1)
{
if (READ_THREAD_DONE == true)
InitializeDLL();
}
else
{
MDV::CanCallMethods = true;
#if !defined(_WOTW_VISUAL_EDITOR)
TemSceneHelper::CanCallMethods = true;
#endif
MDV::ValidatePointers();
totalFrames++;
#if !defined(_WOTW_VISUAL_EDITOR)
raceManager.totalFrames = totalFrames;
#endif
if (MANAGER_INITIALIZED == 1 && SetupsAreDone == false
#if !defined(_WOTW_VISUAL_EDITOR)
&& HasLoadedScenes.valid() && HasLoadedScenes.wait_for(span) == std::future_status::ready
#endif
)
{
//app::SceneRoot* sceneRoot = app::ScenesManager_RegisterSceneByName(sceneManager, string_new("Test1234"), false, true, NULL);
#if !defined(_WOTW_VISUAL_EDITOR)
app::RuntimeSceneMetaData* raceScene = TemSceneHelper::GetSceneByName("inkwaterMarshRaceSetups");
for (int i = 0; i < sceneManager->fields.ActiveScenes->fields._size; i++)
{
if (sceneManager->fields.ActiveScenes->fields._items->vector[i]->fields.SceneRoot->fields.m_sceneSettings != nullptr)
{
tem::ObjectCreator::SceneCopySettings = sceneManager->fields.ActiveScenes->fields._items->vector[i]->fields.SceneRoot->fields.m_sceneSettings;
break;
}
}
#endif
MDV::MessageToWrite.push_back(std::to_string(static_cast<int>(MessageType::ManagerInitialized)));
#if !defined(_WOTW_VISUAL_EDITOR)
AnimationHelper::GetAnimations();
raceManager.racePath = managerPath + "\\RaceSettings\\";
raceManager.SetupManager();
#endif
SetupsAreDone = true;
//app::ScenesManager* scenesManager = (*app::Scenes__TypeInfo)->static_fields->Manager;
//app::ScenesManager_PreloadScene(scenesManager, MyTestScene->fields.MetaData, NULL);
/*std::vector<std::string> scenePath = { "interactibles", "savePedestal" };
app::GameObject* foundObject = GetComponentByScenePath("kwoloksCavernSaveRoomA", scenePath);
app::SavePedestal* savePedestalObject = (app::SavePedestal*)app::Object_1_Instantiate_2((app::Object_1*)foundObject, NULL);
//app::GameObject__ctor(savePedestalObject, string_new("TestPort"), NULL);
//app::SavePedestal* savePedestal = (app::SavePedestal*)GetComponentByType(savePedestalObject, "", "SavePedestal");
app::SavePedestal__ctor(savePedestalObject, NULL);
TransformSetPosition((app::GameObject*)savePedestalObject, MDV::MoonSein->fields.PlatformBehaviour->fields.PlatformMovement->fields.m_oldPosition);*/
}
#if !defined(_WOTW_VISUAL_EDITOR)
#if WOTWMODDING == true
if (HAS_LOADED_WORLD == false && HasLoadedWorldData.valid() && HasLoadedWorldData.wait_for(span) == std::future_status::ready)
{
HAS_LOADED_WORLD = true;
tem::SceneList::SetLoadedHierarchyData();
}
#endif
#endif
if (SetupsAreDone == true)
{
for (int i = 0; i < MDV::AllObjectsToCallUpdate.size(); i++)
{
if (MDV::AllObjectsToCallUpdate[i] != nullptr)
{
Global* object = MDV::AllObjectsToCallUpdate[i];
if (object != nullptr)
object->Update(); //something weird is occuring that breaks pausing
}
}
}
/*std::vector<std::string> scenePath = {"interactives", "bubblemakerTar (1)"};
app::GameObject* foundObject = GetComponentByScenePath("petrifiedForestTarBubbleExposition", scenePath);
if (foundObject != nullptr)
{
app::Bubblemaker* bubblemaker = (app::Bubblemaker*)GetComponentByType(foundObject, "", "Bubblemaker");
std::string bubblemakerName = GetGameObjectName(foundObject);
if (bubblemaker != nullptr)
{
float bubbleTime = bubblemaker->fields.m_spawnTimer;
MDV::MessageToWrite.push_back(std::to_string(static_cast<int>(MessageType::ShowInfo)) + "|" + std::to_string(bubbleTime));
}
}*/
LastTime = std::chrono::high_resolution_clock::now();
std::chrono::milliseconds timeSpan = std::chrono::duration_cast<std::chrono::milliseconds>(LastTime - ProgramStart);
ProgramStart = LastTime;
/*app::Dictionary_2_SmartInput_IButtonInput_Core_Input_InputButtonProcessor_* inputs = (*app::PlayerInput__TypeInfo)->static_fields->Instance->fields.m_InputProcessorPairs;
for (int i = 0; i < inputs->fields.count; i++)
{
//inputs->fields.entries->vector[i].value->fields.IsPressed = flipFlopTest;
//inputs->fields.entries->vector[i].value->fields.WasPressed = !flipFlopTest;
//app::Input_InputButtonProcessor_Update(inputs->fields.entries->vector[i].value, flipFlopTest, NULL);
}
flipFlopTest = !flipFlopTest;*/
std::unordered_map<MessageType, Message> messages = MessagesManager.GetMessages();
for (auto& message : messages)
{
bool futureIsReady = false;
bool futureExists = false;
MessagesManager.DecrementTimeout(timeSpan.count(), message.second.Type);
message.second.Timeout -= timeSpan.count();
if (message.second.Timeout < 0)
{
MessagesManager.RemoveMessage(message.second.Type);
continue;
}
if (MessagesManager.MessagesFutures.find(message.second.Type) != MessagesManager.MessagesFutures.end())
{
futureExists = true;
if (MessagesManager.MessagesFutures[message.second.Type].wait_for(span) != std::future_status::ready)
{
continue;
}
else
{
futureIsReady = true;
}
}
switch (message.second.Type)
{
#if !defined(_WOTW_VISUAL_EDITOR)
case MessageType::CreateCheckpoint:
{
tCreateCheckpoint oCreateCheckpoint = tCreateCheckpoint(Assembly_BaseAddr + 0x997230);
if (oCreateCheckpoint != nullptr)
{
if (MDV::MoonGameController != nullptr)
app::GameController_CreateCheckpointWithSave(MDV::MoonGameController, NULL); // oCreateCheckpoint(pGameController);
}
}
break;
case MessageType::CreateObject: raceManager.TemGhostRecorder.CreateRecorder(); raceManager.TemGhostRecorder.StartRecorder(); break;
case MessageType::StopRecorder: raceManager.TemGhostRecorder.StopRecorder(); break;
case MessageType::WriteRecorder: raceManager.TemGhostRecorder.WriteRecorder(sutil::ReplaceSR(sutil::getexepath(), "oriwotw.exe", "oriwotw_Data\\output\\ghosts\\test.ghost")); break;
case MessageType::GhostPlayerRun: GhostHandler::CreateGhostPublic(sutil::ReplaceSR(sutil::getexepath(), "oriwotw.exe", "oriwotw_Data\\output\\ghosts\\test.ghost")); raceManager.startedWeRacing = totalFrames; break;
#endif
case MessageType::EndThread:
{
#if !defined(_WOTW_VISUAL_EDITOR)
#ifdef TEMSOCKET
TemSocket::IsConnected = false;
#endif
SeinCharacterHelper::RestoreSeinAbilities();
GhostHandler::Instance.Cleanup();
#endif
loopBool = false;
}
break;
#if !defined(_WOTW_VISUAL_EDITOR)
case MessageType::FrameStep: frameStep.State = FrameStepping::FrameSteppingEnabled; break;
case MessageType::CreateRaceCheckpoint:
{
tem::Vector3 position;
auto sPosition = sutil::SplitTem(message.second.Content, ";");
position.X = std::stof(sPosition[0]);
position.Y = std::stof(sPosition[1]);
position.Z = 0;
DebugDrawer::Instance.SetupTexture(GraphColors::Orange, position);
}
break;
case MessageType::CreateScene:
{
if (tem::ObjectCreator::temScene1RuntimeMetaData == nullptr)
{
auto values = sutil::SplitTem(message.second.Content, "|");
tem::SceneList::RootSceneData = tem::SceneData(values[0], tem::Vector3(values[1]), tem::Vector2(values[2]), tem::Rect(values[3]));
tem::SceneList::RootSceneData.LoadScene();
}
}
break;
case MessageType::RunRace:
{
raceManager.CheckHash();
if (raceManager.IsRaceLoaded == true)
{
raceManager.SetupRace(raceManager.RaceDuration);
}
else if (futureIsReady == false)
{
raceManager.LoadRaceData(message.second.Content);
message.second.Content = "";
if (raceManager.StartPosition.IsSet() && raceManager.FinishPosition.IsSet())
{
#ifdef TEMSOCKET
TemSocket::SendSocketMessage("GETGHOSTS" + TemSocket::MD + raceManager.raceName);
#endif
auto scenes = TemSceneHelper::GetScenesAtPosition(raceManager.StartPosition);
auto scenes1 = TemSceneHelper::GetScenesAtPosition(raceManager.FinishPosition);
if (scenes.size() > 0 && scenes1.size() > 0)
{
std::vector<TemSceneNode> scenesFound = TemSceneHelper::GetScenePathByName(sutil::convert_csstring(scenes[0]->fields.Scene), sutil::convert_csstring(scenes1[0]->fields.Scene));
std::vector<app::RuntimeSceneMetaData*> scenesToLoad = TemSceneHelper::GetScenesByTemSceneNode(scenesFound);
app::RuntimeSceneMetaData* raceScene = TemSceneHelper::GetSceneByName("inkwaterMarshRaceSetups");
TemSceneHelper::LoadScenes(std::vector<app::RuntimeSceneMetaData*> {raceScene});
TemSceneHelper::LoadScenes(scenesToLoad);
MessagesManager.MessagesFutures[message.second.Type] = std::async(TemSceneHelper::IsScenesLoaded, scenesToLoad, true);
MessagesManager.SetTimeout(15 * 1000, message.second.Type);
message.second.Timeout = 15 * 1000;
//MessagesManager.Messages[i].Timeout = 15 * 1000;
futureExists = true;
}
}
else
{
MessagesManager.RemoveMessage(message.second.Type);
continue;
}
}
else
{
auto value = MessagesManager.MessagesFutures[message.second.Type].get();
if (value == true)
{
MessagesManager.RemoveMessage(message.second.Type);
MessagesManager.MessagesFutures.erase(message.second.Type);
futureExists = false;
raceManager.SetupRace(raceManager.RaceDuration);
}
}
}
break;
case MessageType::RemoveCheckpoint: raceManager.RemoveCheckpoint(std::stoi(message.second.Content)); break;
case MessageType::LoadRace:
{
if (futureIsReady == false)
{
auto splitContent = sutil::SplitTem(message.second.Content, "|");
DebugDrawer::Instance.toggleDebugObjects = splitContent[1] == "False" ? false : true;
raceManager.LoadRaceData(splitContent[0]);
#ifdef TEMSOCKET
TemSocket::SendSocketMessage("GETGHOSTS" + TemSocket::MD + raceManager.raceName);
#endif
if (raceManager.StartPosition.IsSet() && raceManager.FinishPosition.IsSet())
{
auto scenes = TemSceneHelper::GetScenesAtPosition(raceManager.StartPosition);
auto scenes1 = TemSceneHelper::GetScenesAtPosition(raceManager.FinishPosition);
if (scenes.size() > 0 && scenes1.size() > 0)
{
std::vector<TemSceneNode> scenesFound = TemSceneHelper::GetScenePathByName(sutil::convert_csstring(scenes[0]->fields.Scene), sutil::convert_csstring(scenes1[0]->fields.Scene));
std::vector<app::RuntimeSceneMetaData*> scenesToLoad = TemSceneHelper::GetScenesByTemSceneNode(scenesFound);
app::RuntimeSceneMetaData* raceScene = TemSceneHelper::GetSceneByName("inkwaterMarshRaceSetups");
TemSceneHelper::LoadScenes(std::vector<app::RuntimeSceneMetaData*> {raceScene});
TemSceneHelper::LoadScenes(scenesToLoad);
MessagesManager.MessagesFutures[message.second.Type] = std::async(TemSceneHelper::IsScenesLoaded, scenesToLoad, true);
MessagesManager.SetTimeout(15 * 1000, message.second.Type);
message.second.Timeout = 15 * 1000;
//MessagesManager.Messages[i].Timeout = 15 * 1000;
futureExists = true;
}
}
else
{
MessagesManager.RemoveMessage(message.second.Type);
continue;
}
}
else
{
auto value = MessagesManager.MessagesFutures[message.second.Type].get();
if (value == true)
{
MessagesManager.RemoveMessage(message.second.Type);
MessagesManager.MessagesFutures.erase(message.second.Type);
futureExists = false;
raceManager.IsRaceLoaded = true;
}
}
}
break;
case MessageType::KuDash: if (kuRide != nullptr && kuRide->fields.Abilities->fields.Dash != nullptr)
{
app::KuDash_TryPerformDash(kuRide->fields.Abilities->fields.Dash, NULL);
} break;
case MessageType::UpdateRaceCheckpoint:
{
if (message.second.Content.size() > 3)
{
auto splitContent = sutil::SplitTem(message.second.Content, "|");
tem::Vector3 position = splitContent[0];
tem::Vector3 scale = splitContent[1];
scale.Z = 1.0f;
position.X = position.X - (scale.X * -1);
position.Y = position.Y;// -scale.Y;
int index = std::stoi(splitContent[2]);
raceManager.UpdateCheckpoint(position, scale, index);
}
}
break;
#endif
case MessageType::SetManagerPath:
ManagerPath = managerPath = message.second.Content;
#if !defined(_WOTW_VISUAL_EDITOR)
raceManager.racePath = managerPath + "\\RaceSettings\\";
#endif
break;
#if !defined(_WOTW_VISUAL_EDITOR)
case MessageType::ToggleDebugObjects: DebugDrawer::Instance.toggleDebugObjects = !DebugDrawer::Instance.toggleDebugObjects; DebugDrawer::Instance.ToggleDebugObjects(); break;
case MessageType::UpdateHitbox:
{
auto splitContent = sutil::SplitTem(message.second.Content, "|");
tem::Vector4 values = splitContent[0];
tem::Vector2 scale = tem::Vector2(values.Z, values.A);
values.X = values.X - (scale.x * -1);
values.Y = values.Y - scale.y;
if (HitboxDebug == nullptr)
{
HitboxDebug = DebugDrawer::Instance.CreateDebugObjectDetached(GraphColors::Blue, tem::Vector2(values.X, values.Y), tem::Vector2(values.Z, values.A));
if (tem::PtrInRange(HitboxDebug) == true)
{
TransformSetScale(HitboxDebug, tem::Vector3(scale.x, scale.y, 1.0f));
TransformSetLocalPosition(HitboxDebug, tem::Vector3(scale.x / 2.0f * -1.0f, scale.y / 2.0f, 0.0f));
TransformSetPosition(HitboxDebug, values);
}
}
else
{
TransformSetScale(HitboxDebug, tem::Vector3(scale.x, scale.x, 1.0f));
TransformSetPosition(HitboxDebug, values);
}
}
break;
case MessageType::RemoveHitbox: if (HitboxDebug != nullptr)
{
app::Object_1_Destroy_1((app::Object_1*)HitboxDebug, NULL); HitboxDebug = nullptr;
} break;
case MessageType::RestartRace: raceManager.RestartRace(); break;
case MessageType::StopRace:
{
if (futureIsReady == false)
{
auto scenes = TemSceneHelper::GetScenesAtPosition(raceManager.StartPosition);
auto scenes1 = TemSceneHelper::GetScenesAtPosition(raceManager.FinishPosition);
if (scenes.size() > 0 && scenes1.size() > 0)
{
std::vector<TemSceneNode> scenesFound = TemSceneHelper::GetScenePathByName(sutil::convert_csstring(scenes[0]->fields.Scene), sutil::convert_csstring(scenes1[0]->fields.Scene));
std::vector<app::RuntimeSceneMetaData*> scenesToLoad = TemSceneHelper::GetScenesByTemSceneNode(scenesFound);
}
raceManager.StopRace();
MessagesManager.MessagesFutures[message.second.Type] = std::async(RaceManager::HasRaceStopped);
MessagesManager.SetTimeout(15 * 1000, message.second.Type);
message.second.Timeout = 15 * 1000;
//MessagesManager.Messages[i].Timeout = 15 * 1000;
futureExists = true;
}
else
{
auto value = MessagesManager.MessagesFutures[message.second.Type].get();
if (value == true)
{
MDV::MessageToWrite.push_back(std::to_string(static_cast<int>(MessageType::StoppedRace)));
MessagesManager.RemoveMessage(message.second.Type);
MessagesManager.MessagesFutures.erase(message.second.Type);
//MessagesManager.MessagesFutures.erase(i);
futureExists = false;
raceManager.IsRaceLoaded = true;
}
}
}
break;
case MessageType::SaveUberStates: UberStateManager::SaveUberStates(raceManager.racePath + raceManager.raceName + ".uberstates"); break;
case MessageType::LoadUberStates: UberStateManager::LoadUberStates(raceManager.racePath + raceManager.raceName + ".uberstates"); break;
case MessageType::SetSeinPosition:
{
tem::Vector3 position = message.second.Content;
app::CharacterPlatformMovement_TeleportAndPlaceOnGround(MDV::MoonSein->fields.PlatformBehaviour->fields.PlatformMovement, position.ToMoon(), 0.01f, 0.01f, NULL);
app::GameplayCamera_MoveCameraToTargetInstantly(MDV::SeinGameplayCamera, true, NULL);
}
break;
case MessageType::RefreshBackups:
{
app::SaveFileInfo* saveInfo = app::SaveGameController_get_CurrentSaveFileInfo(MDV::MoonGameController->fields.SaveGameController, NULL);
int saveIndex = std::max<int>(0, std::min<int>(9, std::stoi(message.second.Content)));
app::SaveSlotBackupsManager_RequestReadBackups(saveInfo->fields.m_slotIndex, NULL);
app::SaveGameController_Refresh(MDV::MoonGameController->fields.SaveGameController, NULL);
}
break;
case MessageType::CreateBackupSave:
{
app::SaveFileInfo* saveInfo = app::SaveGameController_get_CurrentSaveFileInfo(MDV::MoonGameController->fields.SaveGameController, NULL);
int saveIndex = std::max<int>(0, std::min<int>(9, std::stoi(message.second.Content)));
app::SaveGameController_SaveToFile(MDV::MoonGameController->fields.SaveGameController, saveInfo->fields.m_slotIndex, saveIndex, app::UberStateController_get_CurrentStateValueStore(NULL), false, false, NULL);
Message refreshBackupsMessage;
refreshBackupsMessage.Content = message.second.Content;
refreshBackupsMessage.Type = MessageType::RefreshBackups;
refreshBackupsMessage.TypeInt = (int)MessageType::RefreshBackups;
MessagesManager.AddMessage(refreshBackupsMessage);
}
break;
case MessageType::GetSaveInfo:
{
if (futureIsReady == false)
{
app::SaveFileInfo* saveInfo = app::SaveGameController_get_CurrentSaveFileInfo(MDV::MoonGameController->fields.SaveGameController, NULL);
app::SaveSlotBackup* backupSaves = app::SaveSlotBackupsManager_SaveSlotBackupAtIndex(saveInfo->fields.m_slotIndex, NULL);
int count = backupSaves->fields.Count;
app::SaveSlotBackupsManager_ClearCache((*app::SaveSlotBackupsManager__TypeInfo)->static_fields->m_instance, NULL);
app::SaveSlotBackupsManager_RequestReadBackups(saveInfo->fields.m_slotIndex, NULL);
MessagesManager.MessagesFutures[message.second.Type] = std::async(SavesHelper::IsBackupsLoaded, count, saveInfo->fields.m_slotIndex);
MessagesManager.SetTimeout(15 * 1000, message.second.Type);
message.second.Timeout = 15 * 1000;
futureExists = true;
}
else
{
auto value = MessagesManager.MessagesFutures[message.second.Type].get();
if (value == true)
{
MessagesManager.RemoveMessage(message.second.Type);
MessagesManager.MessagesFutures.erase(message.second.Type);
futureExists = false;
raceManager.IsRaceLoaded = true;
app::SaveFileInfo* saveInfo = app::SaveGameController_get_CurrentSaveFileInfo(MDV::MoonGameController->fields.SaveGameController, NULL);
app::SaveSlotBackup* backupSaves = app::SaveSlotBackupsManager_SaveSlotBackupAtIndex(saveInfo->fields.m_slotIndex, NULL);
std::vector<app::SaveSlotBackupInfo*> backupsaves;
std::string backupsaveInfo = "";
for (int i = 0; i < backupSaves->fields.Count; i++)
{
app::SaveSlotBackupInfo* backupsave = backupSaves->fields.SaveSlotInfos->vector[i];
app::SaveFileInfo* backupSaveInfo = app::SaveGameController_GetSaveFileInfo(MDV::MoonGameController->fields.SaveGameController, saveInfo->fields.m_slotIndex, backupsave->fields.Index, NULL);
backupsaveInfo += sutil::convert_csstring(backupsave->fields.SaveSlotInfo->fields.AreaName) + ";" + std::to_string(backupsave->fields.SaveSlotInfo->fields.Completion) + ";";
backupsaveInfo += std::to_string(backupsave->fields.SaveSlotInfo->fields.Health) + "/" + std::to_string(backupsave->fields.SaveSlotInfo->fields.MaxHealth) + ";";
backupsaveInfo += std::to_string(backupsave->fields.SaveSlotInfo->fields.Energy) + "/" + std::to_string(backupsave->fields.SaveSlotInfo->fields.MaxEnergy) + ";";
backupsaveInfo += std::to_string(backupsave->fields.SaveSlotInfo->fields.Order) + ";" + std::to_string((int)backupsave->fields.SaveSlotInfo->fields.Difficulty) + ";";
backupsaveInfo += std::to_string(backupsave->fields.SaveSlotInfo->fields.Hours) + ":" + std::to_string(backupsave->fields.SaveSlotInfo->fields.Minutes) + ":" + std::to_string(backupsave->fields.SaveSlotInfo->fields.Seconds) + ";";
backupsaveInfo += std::to_string(backupsave->fields.SaveSlotInfo->fields.DebugOn) + ";" + std::to_string(backupsave->fields.SaveSlotInfo->fields.WasKilled) + ";" + std::to_string(backupSaveInfo->fields.m_backupSlotIndex) + ";";
backupsaves.push_back(backupsave);
}
MDV::MessageToWrite.push_back(std::to_string(static_cast<int>(MessageType::GetSaveInfo)) + "|" + backupsaveInfo);
}
}
}
break;
#endif
case MessageType::SetOriVisuals: SeinVisualEditor::ManagerLoaded = true; SeinVisualEditor::VisualSettingsUpdated.ResetBooleans(); SeinVisualEditor::LoadJsonFile(message.second.Content); SeinVisualEditor::SetAllVisuals(); break;
case MessageType::ResetOriVisuals: SeinVisualEditor::VisualSettingsUpdated.ResetBooleans(); SeinVisualEditor::ResetAllVisuals(); break;
#if !defined(_WOTW_VISUAL_EDITOR)
#if WOTWMODDING == true
case MessageType::GetSceneHierarchy: tem::SceneList::Initialize(); MDV::MessageToWrite.push_back(std::to_string(static_cast<int>(MessageType::GetSceneHierarchy)) + "|" + tem::SceneList::RootHierarchy.ToString()); break;
case MessageType::SetSelectedGameObject:
{
std::vector<int> sceneHierarchy = tem::StringToIntVector(message.second.Content, ",");
MDV::SelectedObject = tem::SceneList::GetGameObjectFromHierarchyIndex(sceneHierarchy);
if (MDV::SelectedObject != nullptr)
{
app::GameObject_set_moonReady(MDV::SelectedObject, true, NULL);
app::GameObject_set_active(MDV::SelectedObject, true, NULL);
tem::SceneList::ActiveHiearchy = tem::SceneList::GetSceneHierarchyPtrFromIndex(sceneHierarchy);
tem::Gizmo::Instance.SetGizmoPosition(TransformGetPosition(MDV::SelectedObject));
if (tem::PtrInRange(MDV::PreviewObject) == true && MDV::PreviewObject != MDV::SelectedObject)
{
app::Object_1_Destroy_1((app::Object_1*)MDV::PreviewObject, NULL);
MDV::PreviewObject = nullptr;
}
if (app::GameObject_HasComponent(MDV::SelectedObject, GetType("UnityEngine", "MeshRenderer"), NULL) == true && tem::SceneList::SpecialSceneHierarchyIndexMap.find(sceneHierarchy[1]) == tem::SceneList::SpecialSceneHierarchyIndexMap.end())
{
MDV::PreviewObject = tem::ObjectCreator::CreateClone(MDV::SelectedObject);
tem::Vector3 seinPos = app::SeinCharacter_get_Position(MDV::MoonSein, NULL);
seinPos.Z = TransformGetPosition(MDV::PreviewObject).z;
TransformSetPosition(MDV::PreviewObject, seinPos);
}
MDV::MessageToWrite.push_back(std::to_string(static_cast<int>(MessageType::SetSelectedGameObject)) + "|" + il2cppi_to_string(app::Object_1_get_name((app::Object_1*)MDV::SelectedObject, NULL)));
}
else
{
tem::SceneList::ActiveHiearchy = nullptr;
MDV::MessageToWrite.push_back(std::to_string(static_cast<int>(MessageType::SetSelectedGameObject)));
}
}
break;
case MessageType::MoveGameObjectHierarchy:
{
auto messageContent = sutil::SplitTem(message.second.Content, "|");
std::vector<int> sceneHierarchy1 = tem::StringToIntVector(messageContent[0], ",");
std::vector<int> sceneHierarchy2 = tem::StringToIntVector(messageContent[1], ",");
app::GameObject* moving = tem::SceneList::GetGameObjectFromHierarchyIndex(sceneHierarchy1);
app::GameObject* newParent = tem::SceneList::GetGameObjectFromHierarchyIndex(sceneHierarchy2);
if (moving != nullptr && newParent != nullptr)
{
tem::Vector3 oldPosition = TransformGetPosition(moving);
TransformSetParent(moving, newParent);
tem::Vector3 newPosition = tem::Vector3(TransformGetPosition(newParent));
newPosition.Z = oldPosition.Z;
TransformSetPosition(moving, newPosition);
tem::SceneList::MoveHierarchy(tem::SceneList::GetSceneHierarchyPtrFromIndex(sceneHierarchy1), tem::SceneList::GetSceneHierarchyPtrFromIndex(sceneHierarchy2));
}
}
break;
case MessageType::CloneGameObject:
{
std::vector<int> sceneHierarchyIndex = tem::StringToIntVector(message.second.Content, ",");
tem::SceneHierarchy* clonedParentHierarchy = tem::SceneList::CloneGameObject(sceneHierarchyIndex);
if (clonedParentHierarchy != nullptr)
MDV::MessageToWrite.push_back(std::to_string(static_cast<int>(MessageType::CloneGameObject)) + "|" + tem::IntVectorToString(clonedParentHierarchy->Object.SceneIndexHierarchy, ",") + "|" + clonedParentHierarchy->ToString());
}
break;
case MessageType::ExpandSceneHierarchy:
{
std::vector<int> sceneHierarchy = tem::StringToIntVector(message.second.Content, ",");
app::GameObject* foundObject = tem::SceneList::GetGameObjectFromHierarchyIndex(sceneHierarchy);
if (foundObject != nullptr)
{
tem::SceneList::ConstructSceneHierarchy(sceneHierarchy, 2);
tem::SceneHierarchy* hierarchy = tem::SceneList::GetSceneHierarchyPtrFromIndex(sceneHierarchy);
MDV::MessageToWrite.push_back(std::to_string(static_cast<int>(MessageType::ExpandSceneHierarchy)) + "|" + message.second.Content + "|" + hierarchy->ToString());
}
else if (sceneHierarchy.size() == 1 && sceneHierarchy[0] == 999)
{
for (int i = 0; i < TemSceneHelper::SceneManager->fields.ActiveScenes->fields._size; i++)
{
if (TemSceneHelper::SceneManager->fields.ActiveScenes->fields._items->vector[i]->fields.SceneRoot != nullptr)
{
tem::SceneList::ConstructSceneHierarchy({ 999, TemSceneHelper::SceneManager->fields.ActiveScenes->fields._items->vector[i]->fields.MetaData->fields.LinearId }, 1);
}
}
tem::SceneList::ConstructSceneHierarchy({ 999, 750 }, 1);
MDV::MessageToWrite.push_back(std::to_string(static_cast<int>(MessageType::ExpandSceneHierarchy)) + "|" + message.second.Content + "|" + tem::SceneList::RootHierarchy.ToString());
}
}
break;
case MessageType::GetFieldsProperties:
{
std::vector<int> sceneHierarchy = tem::StringToIntVector(message.second.Content, ",");
MDV::SelectedObject = tem::SceneList::GetGameObjectFromHierarchyIndex(sceneHierarchy);
tem::SceneHierarchy* hierarchy = tem::SceneList::GetSceneHierarchyPtrFromIndex(sceneHierarchy);
if (MDV::SelectedObject != nullptr)
{
hierarchy->Object.GetObjectData(MDV::SelectedObject);
MDV::MessageToWrite.push_back(std::to_string(static_cast<int>(MessageType::GetFieldsProperties)) + "|" + hierarchy->ToString());
}
}
break;
case MessageType::GetFieldsPropertiesGameObject:
{
/*std::vector<int> sceneHierarchy = tem::StringToIntVector(message.second.Content, ",");
MDV::SelectedObject = tem::SceneList::GetGameObjectFromHierarchyIndex(sceneHierarchy);
tem::SceneHierarchy* hierarchy = tem::SceneList::GetSceneHierarchyPtrFromIndex(sceneHierarchy);
if (MDV::SelectedObject != nullptr)
{
//hierarchy->Object.GetObjectDataGameObject(MDV::SelectedObject);
MDV::MessageToWrite.push_back(std::to_string(static_cast<int>(MessageType::GetFieldsPropertiesGameObject)) + "|" + hierarchy->ToString() + "|" + message.second.Content);
}*/
}
break;
case MessageType::SetFieldsProperties:
{
auto messageContent = sutil::SplitTem(message.second.Content, "|");
if (messageContent.size() >= 4)
{
std::vector<int> sceneHierarchy = tem::StringToIntVector(messageContent[0], ",");
MDV::SelectedObject = tem::SceneList::GetGameObjectFromHierarchyIndex(sceneHierarchy);
if (MDV::SelectedObject != nullptr)
tem::SceneList::GetSceneHierarchyPtrFromIndex(sceneHierarchy)->Object.SetComponentData(MDV::SelectedObject, messageContent[1], messageContent[2], messageContent[3], messageContent[4], messageContent[5] == "True" ? true : false);
}
}
break;
case MessageType::SaveEditorWorld:
{
nlohmann::json j_scenedata(tem::SceneList::RootSceneData);
sutil::Write(ManagerPath + "WorldEditor\\EditorWorldScene.json", j_scenedata.dump());
nlohmann::json j_umap(tem::SceneList::RootHierarchy);
sutil::Write(ManagerPath + "WorldEditor\\EditorWorld.json", j_umap.dump());
nlohmann::json j_collision(tem::CollisionCreator::Instance);
sutil::Write(ManagerPath + "WorldEditor\\EditorCollision.json", j_collision.dump());
}
break;
case MessageType::LoadEditorWorld:
{
if (futureIsReady == false)
{
if (std::filesystem::exists(ManagerPath + "WorldEditor\\EditorWorldScene.json") == true)
{
nlohmann::json jSceneData = nlohmann::json::parse(sutil::ReadFile(ManagerPath + "WorldEditor\\EditorWorldScene.json"));
tem::SceneList::RootSceneData = jSceneData.get<tem::SceneData>();
tem::SceneList::RootSceneData.LoadScene();
}
nlohmann::json j = nlohmann::json::parse(sutil::ReadFile(ManagerPath + "WorldEditor\\EditorWorld.json"));
tem::SceneList::RootHierarchy = j.get<tem::SceneHierarchy>();
std::vector<app::RuntimeSceneMetaData*> scenesToLoad = tem::SceneList::GetScenesToLoad();
TemSceneHelper::SceneManager->fields.Settings->fields.MinUtilityToDisableScene = 2500;
TemSceneHelper::SceneManager->fields.Settings->fields.MinUtilityToPreventUnloading = 2500;
TemSceneHelper::SceneManager->fields.Settings->fields.AllowInstantSceneUnloads = false;
TemSceneHelper::SceneManager->fields.Settings->fields.DistanceMovedAwayFromSceneBeforeDisabling = 2500;
#ifdef _WOTW_PATCH_THREE
TemSceneHelper::SceneManager->fields.Settings->fields.MaxUtilityBeforeConsideredUneeded = 2500;
#endif
TemSceneHelper::SceneManager->fields.Settings->fields.MaxUtilityToEnableScene = 1800;
TemSceneHelper::SceneManager->fields.Settings->fields.MaxUtilityToLoad = 2000;
TemSceneHelper::LoadScenes(scenesToLoad);
MessagesManager.MessagesFutures[message.second.Type] = std::async(TemSceneHelper::IsScenesLoaded, scenesToLoad, true);
MessagesManager.SetTimeout(45 * 1000, message.second.Type);
message.second.Timeout = 45 * 1000;
futureExists = true;
}
else
{
auto value = MessagesManager.MessagesFutures[message.second.Type].get();
if (value == true)
{
MessagesManager.RemoveMessage(message.second.Type);
MessagesManager.MessagesFutures.erase(message.second.Type);
futureExists = false;
std::vector<app::RuntimeSceneMetaData*> scenesToLoad = tem::SceneList::GetScenesToLoad();
TemLogger::Add("Scenes needs to be activated and enabled: " + std::to_string(scenesToLoad.size()), LogType::Normal);
for (auto& sceneLoad : scenesToLoad)
{
app::SceneManagerScene* managerScene = app::ScenesManager_GetSceneManagerScene(TemSceneHelper::SceneManager, sceneLoad->fields.Scene, NULL);
if (managerScene != nullptr && managerScene->fields.SceneRoot != nullptr)
{
app::GameObject* object = app::Component_1_get_gameObject((app::Component_1*)managerScene->fields.SceneRoot, NULL);
if (object != nullptr)
{
TemLogger::Add("Activating and enabling scene: " + il2cppi_to_string(managerScene->fields.MetaData->fields.Scene), LogType::Normal);
if (app::GameObject_get_moonReady(object, NULL) == false)
app::GameObject_set_moonReady(object, true, NULL);
if (app::GameObject_get_active(object, NULL) == false)
app::GameObject_set_active(object, true, NULL);
}
else
TemLogger::Add("Loaded scene object was nullptr failed to activate it.", LogType::Error);
}
else
TemLogger::Add("Loaded scene object was nullptr failed to activate it.", LogType::Error);
}
HasLoadedWorldData = std::async(tem::SceneList::LoadHierarchy);
nlohmann::json jCollision = nlohmann::json::parse(sutil::ReadFile(ManagerPath + "WorldEditor\\EditorCollision.json"));
tem::CollisionCreator newCollisionCreator = jCollision.get<tem::CollisionCreator>();
tem::CollisionCreator::Instance.LoadCollision(newCollisionCreator);
}
}
}
break;
case MessageType::PlaybackInputs:
InputPlayback::_Instance.Reset();
bool success = InputPlayback::_Instance.ReadPlaybackFile();
if (success == true)
{
InputPlayback::_Instance.GenerateInputs();
InputPlayback::_Instance.StartPlayback = true;
}
break;