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If your game’s virtual resolution (display width and display height) is different from what you want your initial window size to be, you need to call set_view_size on your game’s init. While this works, this function isn’t called until after the game has booted up, leaving your game at the actual display resolution for a few frames.
See the below game that was designed to be in 1080p, but has the view size being set to 720p on init (since a 1080p sized window is unreasonable on most displays).
https://i.gyazo.com/03a91663b2ce441fe80caebeb869af24.mp4
A means to set a starting window/view size separate from the display width and height would be nice.
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