Hey,
With the HD SRP around the corner and having checked it out myself. Unity is moving closer to photorealism. and closer to Unreal like graphics .
And our current project is making heavy use of SEGI . I opneded up the SEGI and shader script. It seemed pretty straight forward at first. But I am having trouble to see where you are acessing Unity Standard shader "_MainTex,_Albedo" and what not
I was wondering if you could provide us on an insight on how I could go around port in to HD SRP
Just some API example wher I can modify the texture being sampled and maybe the render Passes
Thanks a ton :)
Hey,
With the HD SRP around the corner and having checked it out myself. Unity is moving closer to photorealism. and closer to Unreal like graphics .
And our current project is making heavy use of SEGI . I opneded up the SEGI and shader script. It seemed pretty straight forward at first. But I am having trouble to see where you are acessing Unity Standard shader "_MainTex,_Albedo" and what not
I was wondering if you could provide us on an insight on how I could go around port in to HD SRP
Just some API example wher I can modify the texture being sampled and maybe the render Passes
Thanks a ton :)