Skip to content

Random selection of scattered and shadow rays #8

@rishflab

Description

@rishflab

Scattered and shadow rays should be randomnly selected based on the material BRDF. The solution needs to be implementable and performant on the GPU.

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions