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figure out how actions handle invariant violations #27
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Moved from #26, where @bnaecker wrote:
It's also not clear how sagas handle invariants that they would like to assert. This would normally just abort/unwind the program, according to the disposition it was built with. One could imagine catching these and having some policy around retrying the operations, potentially up to some count, specified at creation time. It'll take some care to make sure we don't block multiple sagas, or worse, prevent those later sagas from ever running to completion if an earlier one fails.
This may be more of an Omicron concern.
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