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NetEngine.cs
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executable file
·310 lines (275 loc) · 11.8 KB
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Net;
using System.IO;
using System.Xml;
namespace NetworkEngine
{
/// <summary>
/// Will handle all the necessary code for getting move data
/// </summary>
public class NetEngine
{
private string serverAddress;
/// <summary>
/// Constructor
/// </summary>
public NetEngine(string server)
{
this.serverAddress = server;
}
/// <summary>
/// Creates a new game and returns the random key
/// </summary>
/// <returns>The necessary random key</returns>
public GameData CreateGame(ref Random seed, int player_id)
{
int randomKey = seed.Next();
HttpWebRequest request = (HttpWebRequest)WebRequest.Create(serverAddress + "/games.xml");
//setting up necessary info for the request
request.Method = "POST";
request.ContentType = "application/xml";
request.Accept = "application/xml";
request.MaximumAutomaticRedirections = 1;
request.AllowAutoRedirect = true;
//manually create xml file
string data = "<?xml version=\"1.0\" encoding=\"utf-8\"?><game><random_key>" + randomKey.ToString() +"</random_key><player_id>" + player_id.ToString() + "</player_id></game>";
byte[] bytes = Encoding.ASCII.GetBytes(data);
try
{
request.ContentLength = bytes.Length;
//write stream
request.GetRequestStream().Write(bytes, 0, bytes.Length);
//hopefully we've been redirected
HttpWebResponse response = (HttpWebResponse)request.GetResponse();
StreamReader reader = new StreamReader(response.GetResponseStream());
XmlDocument xdoc = new XmlDocument();
xdoc.Load(reader);
GameData gData = new GameData();
if (xdoc.DocumentElement.Name == "game")
{
for (int i = 0; i < xdoc.DocumentElement.ChildNodes.Count; i++)
{
XmlNode node = xdoc.DocumentElement.ChildNodes.Item(i);
switch (node.Name)
{
case "random-key":
gData.Random_Key = int.Parse(node.InnerText);
break;
case "id":
gData.GameID = node.InnerText;
break;
case "game-status":
gData.hasTwoPlayers = bool.Parse(node.InnerText);
break;
}
}
}
reader.Close();
response.Close();
//then stream was written sucessfully
return gData;
}
catch (Exception ex)
{
//we won't see it but w/e i hate leaving these empty
Console.WriteLine(ex.Message);
}
return new GameData();
}
public List<GameData> GetAllAvailableGames(int player_id)
{
List<GameData> allGames = new List<GameData>();
HttpWebRequest request = (HttpWebRequest)WebRequest.Create(serverAddress + "/games.xml?player_id=" + player_id.ToString());
HttpWebResponse response = null;
try
{
response = (HttpWebResponse)request.GetResponse();
StreamReader reader = new StreamReader(response.GetResponseStream());
XmlDocument xdoc = new XmlDocument();
xdoc.Load(reader);
if (xdoc.DocumentElement.Name == "games")
{
for (int i = 0; i < xdoc.DocumentElement.ChildNodes.Count; i++)
{
XmlNode node = xdoc.DocumentElement.ChildNodes.Item(i);
GameData gData = new GameData();
if (node.Name == "game")
{
for (int j = 0; j < node.ChildNodes.Count; j++)
{
XmlNode gameNode = node.ChildNodes.Item(j);
//loop through getting all the data
switch (gameNode.Name)
{
case "random_key":
gData.Random_Key = int.Parse(gameNode.InnerText);
break;
case "id":
gData.GameID = gameNode.InnerText;
break;
case "game-status":
gData.hasTwoPlayers = bool.Parse(gameNode.InnerText);
break;
case "player-one-id":
gData.Player_One = int.Parse(gameNode.InnerText);
break;
case "player-two-id":
gData.Player_Two = int.Parse(gameNode.InnerText);
break;
}
}
}
//add after all the data has been parsed
allGames.Add(gData);
}
}
return allGames;
}
catch (Exception ex)
{
Console.WriteLine(ex.Message);
}
finally
{
if (response != null)
{
response.Close();
}
}
return null;
}
public bool SendMoveData(GameData gData, string movedata)
{
HttpWebRequest request = (HttpWebRequest)WebRequest.Create(serverAddress + "/moves");
//request.ContentType =
request.Method = "POST";
try
{
byte[] bytes = Encoding.ASCII.GetBytes("game_id=" + gData.GameID + "&random_key=" + gData.Random_Key.ToString() + "&data=" + movedata);
request.ContentLength = bytes.Length;
request.GetRequestStream().Write(bytes, 0, bytes.Length);
//maybe it will speed things up?
request.GetRequestStream().Close();
}
catch (Exception ex)
{
//we won't see it but w/e i hate leaving these empty
Console.WriteLine(ex.Message);
}
//if the server doesn't accept data
return true;
}
public PlayerData CreatePlayer(string name)
{
HttpWebRequest request = (HttpWebRequest)WebRequest.Create(serverAddress + "/player");
request.ContentType = "application/xml";
request.Method = "POST";
request.AllowAutoRedirect = true;
//manually create xml file
string data = "<?xml version=\"1.0\" encoding=\"utf-8\"?><name>" + name + "</name>";
try
{
byte[] bytes = Encoding.ASCII.GetBytes(data);
request.ContentLength = bytes.Length;
request.GetRequestStream().Write(bytes, 0, bytes.Length);
//hopefully we've been redirected
HttpWebResponse response = (HttpWebResponse)request.GetResponse();
string[] splitURI = response.ResponseUri.Segments;
response.Close();
return new PlayerData(name, int.Parse(splitURI[2]));
}
catch (Exception ex)
{
Console.WriteLine(ex.Message);
}
return new PlayerData("Player", -1);
}
public PlayerData GetPlayer(int id)
{
HttpWebRequest request = (HttpWebRequest)WebRequest.Create(serverAddress + "/player/" + id.ToString() + ".xml");
request.Method = "GET";
try
{
//hopefully we've been redirected
HttpWebResponse response = (HttpWebResponse)request.GetResponse();
StreamReader webResponse = new StreamReader(response.GetResponseStream());
XmlDocument xdoc = new XmlDocument();
xdoc.Load(webResponse.ReadToEnd());
string[] splitURI = response.ResponseUri.Segments;
response.Close();
return new PlayerData("Player Awesome Sauce" , int.Parse(splitURI[2]));
}
catch (Exception ex)
{
Console.WriteLine(ex.Message);
}
return new PlayerData("Player", id);
}
public string GetLatestMoveData(GameData gData)
{
HttpWebRequest request = (HttpWebRequest)WebRequest.Create(serverAddress + "/games/" + gData.GameID + ".xml");
try
{
//hopefully we've been redirected
HttpWebResponse response = (HttpWebResponse)request.GetResponse();
StreamReader webResponse = new StreamReader(response.GetResponseStream());
XmlDocument xdoc = new XmlDocument();
string xdata = webResponse.ReadToEnd();
xdoc.LoadXml(xdata);
response.Close();
if (xdoc.DocumentElement.Name == "game")
{
for (int i = 0; i < xdoc.DocumentElement.ChildNodes.Count; i++)
{
XmlNode node = xdoc.DocumentElement.ChildNodes.Item(i);
if (node.Name == "last-move-id")
{
return GetDataFromMoveID((int.Parse(node.InnerText)));
}
}
}
}
catch (Exception ex)
{
Console.WriteLine(ex.Message);
}
return null;
}
private string GetDataFromMoveID(int move_id)
{
HttpWebRequest request = (HttpWebRequest)WebRequest.Create(serverAddress + "/moves/" + move_id.ToString() + ".xml");
HttpWebResponse response = null;
try
{
response = (HttpWebResponse)request.GetResponse();
StreamReader webResponse = new StreamReader(response.GetResponseStream());
XmlDocument xdoc = new XmlDocument();
string xdata = webResponse.ReadToEnd();
xdoc.LoadXml(xdata);
if (xdoc.DocumentElement.Name == "move")
{
for (int i = 0; i < xdoc.DocumentElement.ChildNodes.Count; i++)
{
XmlNode node = xdoc.DocumentElement.ChildNodes.Item(i);
if (node.Name == "move-data")
{
return node.InnerText;
}
}
}
}
catch (Exception ex)
{
Console.WriteLine(ex.Message);
}
finally
{
response.Close();
}
return null;
}
}
}