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expoOut glitch #6
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Description
The expoOut function is meant to serve as an ease to gradually go from 0 to 1. I noted a glitch. When going from 0.0 to 1.0 in steps of 0.01, the last few values are as follows:
input: output:
0.96 0.9987114180558858
0.97 0.9987977105338428
0.98 0.9988782242626982
0.99 0.9989533462279919
1 1
Diff from 0.98 to 0.99: 0.00007512196529368964
Diff from 0.99 to 1.00: 0.001046653772008077
As you can see, the diff 0.99 to 1.00 is substantually bigger than the diff from 0.98 to 0.99. In animations, this causes excactly what you try to prevent!
Looking at the code:
function expoOut(t) {
return t === 1.0 ? t : 1.0 - Math.pow(2.0, -10.0 * t)
}
Returning 1.0 when t === 1.0 is WRONG in my opinion.
Agree?
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