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unity_version.rb
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1013 lines (685 loc) · 25.4 KB
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### 2018, 2019 Levi D. Smith
### levidsmith.com
require 'fileutils'
require 'zip' #gem install rubyzip
require_relative 'zip_example_recursive'
require_relative 'make_itch_upload_script'
CONFIG_FILE = "unityhelper.config"
IGNORE_FILE = "ignore.config"
class Config
attr_accessor :projects_dir
attr_accessor :unity_folder
attr_accessor :unity_selected_version
attr_accessor :playmaker_current_version
# attr_accessor :unity_exe
attr_accessor :scan_projects_on_startup
attr_accessor :company_name
attr_accessor :butler_exe
attr_accessor :itch_username
def getUnityExe(strVersion = nil)
if (strVersion.nil?)
return File.join(unity_folder, unity_selected_version.ToString(), "Editor/Unity.exe")
else
return File.join(unity_folder, strVersion, "Editor/Unity.exe")
end
end
end
class GameProject
attr_accessor :name
attr_accessor :versions
attr_accessor :playmaker_version
attr_accessor :hasUnityPackageManagerFolder
attr_accessor :hasTempFolder
attr_accessor :slug
def hasCurrentVersion
return true
end
def getLatestVersion()
#Fix this later. Most projects will only have one version number, unless old files are still present
return versions[0]
end
end
class UnityVersion
# attr_accessor :versionNumber
# attr_accessor :fileName
attr_accessor :versionYear
attr_accessor :versionMajor
attr_accessor :versionMinor
attr_accessor :versionPatch
attr_accessor :versionPatchNumber
def ToString()
return "#{versionYear}.#{versionMajor}.#{versionMinor}#{versionPatch}#{versionPatchNumber}"
end
end
class ProjectVersion
attr_accessor :versionNumber
attr_accessor :fileName
end
def displayProjects(strProjectsDir, strCurrentVersion)
gameProjectList = Array.new
strResult = ""
puts "Projects: #{strProjectsDir}"
if (!File.directory?(strProjectsDir))
puts "Directory #{strProjectsDir} does not exist!"
return nil
end
ignoredProjects = Array.new
if (File.file?(IGNORE_FILE))
puts "reading #{IGNORE_FILE}"
fileIgnore = File.open(IGNORE_FILE, "r")
fileIgnore.each do | line |
puts "Ignoring #{line.chomp}"
ignoredProjects << line.chomp
end
fileIgnore.close
end
Dir.entries(strProjectsDir).select { | entry |
if (entry != '.' && entry != '..' && !ignoredProjects.include?(entry))
strEntryPath = File.join(strProjectsDir, entry)
if (File.directory?(strEntryPath) && File.directory?(strEntryPath + "/Assets"))
game = GameProject.new
game.name = entry
game.versions = Array.new
game.slug = "slug"
Dir.entries(strEntryPath).select { | strFileName |
if (strFileName != '.' && strFileName != '..')
if (strFileName.end_with? ".csproj")
strEditorFile = File.join(strEntryPath, strFileName)
f = File.open(strEditorFile, "r")
f.each do | line |
if (line =~ /<UnityVersion>(.*)<\/UnityVersion>/)
strResult << " Unity Version: " + $1 + " (#{strFileName})" + "\n"
version = ProjectVersion.new
version.versionNumber = $1
version.fileName = strFileName
game.versions << version
end
end
f.close
end
end
}
strProjectVersionFile = 'ProjectSettings/ProjectVersion.txt'
strProjectVersionPath = File.join(strEntryPath, strProjectVersionFile)
if (File.file?(strProjectVersionPath))
f = File.open(strProjectVersionPath, "r")
f.each do | line |
if (line =~ /m_EditorVersion: (.*)/)
strVersion = $1
strResult << " Unity Version: " + $1 + " (#{strProjectVersionFile})"
version = ProjectVersion.new
version.versionNumber = $1
version.fileName = strProjectVersionFile
game.versions << version
if (strVersion == strCurrentVersion)
strResult << "[ OK ]"
else
strResult << "[ NOT CURRENT VERSION ]"
end
strResult << "\n"
end
end
f.close
end
if (File.directory?(File.join(strEntryPath, "UnityPackageManager")))
strResult << " Delete UnityPackageManager directory after upgrading to Unity 2018.2" + "\n"
end
if (File.directory?(File.join(strEntryPath, "Temp")))
strResult << " Consider deleting Temp folder" + "\n"
end
strWelcomeWindowFileName = "Assets/PlayMaker/Editor/PlayMakerWelcomeWindow.cs"
if (File.file?(File.join(strEntryPath, strWelcomeWindowFileName)))
f = File.open(File.join(strEntryPath, strWelcomeWindowFileName), "r")
f.each do | line |
# if (line =~ /InstallCurrentVersion = "(.*)";/)
if (line =~ /InstallAssemblyVersion = "(.*)";/)
strVersion = $1
game.playmaker_version = $1
end
end
f.close
end
game.slug = getSlugFromConfigFile(game.name)
gameProjectList << game
end
end
}
return gameProjectList
end
def compileWebGL(games)
games.each do | game |
puts "WebGL compile: #{game.name}"
dirProject = File.join($config.projects_dir, game.name)
dirBuild = File.join($config.projects_dir, game.name, "build", "#{game.name}WebGL")
puts "build directory #{dirBuild}"
FileUtils.rm_rf(dirBuild)
#Must generate the build script first...
strBuildContents = ""
strScenes = ""
Dir.entries(File.join(dirProject, "Assets/Scenes")).select { | strFileName |
if (strFileName != '.' && strFileName != '..')
if (strFileName.end_with? ".unity")
if (strScenes != "")
strScenes << ', '
end
strScenes << '"Assets/Scenes/' + strFileName + '"'
end
end
}
fTempFile = File.open("EditorScript.cs.template", "r")
fTempFile.each do | line |
if (line =~ /(.*)(%NAME%)(.*)/)
strBuildContents << $1 << game.name << $3 << "\n"
elsif (line =~ /(.*)(%SCENES%)(.*)/)
strBuildContents << $1 << strScenes << $3 << "\n"
else
strBuildContents << line
end
end
fTempFile.close
puts strBuildContents
if (!File.directory?(File.join(dirProject, "Assets/Editor")) )
FileUtils.mkdir(File.join(dirProject, "Assets/Editor"))
end
File.open(File.join(dirProject, "Assets/Editor/EditorScript.cs"), 'w') { | file |
file.write(strBuildContents)
}
# strCommand = '"' + $config.unity_exe + '" -logFile -projectPath ' + dirProject + ' -executeMethod EditorScript.PerformBuild -quit'
strCommand = '"' + $config.getUnityExe(game.getLatestVersion().versionNumber) + '" -logFile -projectPath ' + dirProject + ' -executeMethod EditorScript.PerformBuild -quit'
puts strCommand
system(strCommand)
end
end
def copyAutoSaveScript(games)
games.each do | game |
dirProject = File.join($config.projects_dir, game.name)
if (!File.directory?(File.join(dirProject, "Assets/Editor")) )
FileUtils.mkdir(File.join(dirProject, "Assets/Editor"))
end
FileUtils.cp("AutoSave.cs.template", File.join(dirProject, "Assets/Editor/AutoSave.cs"))
FileUtils.cp("PackageRemover.cs.template", File.join(dirProject, "Assets/Editor/PackageRemover.cs"))
if (!File.directory?(File.join(dirProject, "Assets/Sprites")) )
FileUtils.mkdir(File.join(dirProject, "Assets/Sprites"))
end
if (!File.directory?(File.join(dirProject, "Assets/Sprites/SplashScreen")) )
FileUtils.mkdir(File.join(dirProject, "Assets/Sprites/SplashScreen"))
end
FileUtils.cp("images/splash_background.png", File.join(dirProject, "Assets/Sprites/SplashScreen/splash_background.png"))
FileUtils.cp("images/splash_logo.jpg", File.join(dirProject, "Assets/Sprites/SplashScreen/splash_logo.jpg"))
end
end
def makeZipFiles(games)
games.each do | game |
puts "Zip build folders: #{game.name}"
dirBuild = File.join($config.projects_dir, game.name, "build")
puts "build directory #{dirBuild}"
if (File.directory?(dirBuild))
Dir.entries(dirBuild).select { | entry |
strDirToZip = File.join(dirBuild, entry)
if (entry != "." && entry != ".." && File.directory?(strDirToZip))
isWebBuild = false
strZipFile = File.join(dirBuild, entry + '.zip')
##Use the slug for filename if it's WebGL
if (entry == game.name + "WebGL" && game.slug != "")
isWebBuild = true
strZipFile = File.join(dirBuild, game.slug + '.zip')
end
puts "Zipping " + strDirToZip + " " + strZipFile
if (File.exist?(strZipFile))
FileUtils.rm(strZipFile)
end
zf = ZipFileGenerator.new(strDirToZip, strZipFile)
zf.write()
if (isWebBuild)
uploads_dir = File.join($config.projects_dir, "uploads")
if (!File.directory?(uploads_dir) )
FileUtils.mkdir(uploads_dir)
end
puts "copying #{strZipFile} to #{uploads_dir}"
FileUtils.mv(strZipFile, uploads_dir)
end
end
}
else
puts "Skipping, " + dirBuild + " does not exist"
end
end
end
def clearBuildFolder(games)
games.each do | game |
dirProject = File.join($config.projects_dir, game.name)
dirBuild = File.join($config.projects_dir, game.name, "build")
puts "Clearing: #{dirBuild}"
if (File.directory?(dirBuild))
Dir.entries(dirBuild).select { | strFileName |
if (strFileName != '.' && strFileName != '..')
filePath = File.join(dirBuild, strFileName)
puts "Deleting " + filePath
FileUtils.rm_rf(filePath)
end
}
end
end
end
def deleteVisualStudioProjectFiles(games)
games.each do | game |
dirProject = File.join($config.projects_dir, game.name)
# dirBuild = File.join($config.projects_dir, game.name, "build")
# puts "Clearing: #{dirBuild}"
if (File.directory?(dirProject))
Dir.entries(dirProject).select { | strFileName |
if (strFileName != '.' && strFileName != '..')
if (strFileName =~ /(.*).csproj/)
filePath = File.join(dirProject, strFileName)
puts "Deleting: #{filePath}"
#puts "Deleting " + filePath
FileUtils.rm_rf(filePath)
end
if (strFileName =~ /(.*).sln/)
filePath = File.join(dirProject, strFileName)
puts "Deleting: #{filePath}"
FileUtils.rm_rf(filePath)
end
end
}
end
end
end
def deleteNonSourceFolders(games)
games.each do | game |
dirProject = File.join($config.projects_dir, game.name)
if (File.directory?(dirProject))
Dir.entries(dirProject).select { | strFileName |
if (strFileName != '.' && strFileName != '..')
strFolderArray = Array.new()
strFolderArray << 'Library'
strFolderArray << 'Temp'
strFolderArray << 'Logs'
strFolderArray << 'obj'
strFolderArray.each do | strFolder |
if (strFileName == strFolder)
filePath = File.join(dirProject, strFileName)
puts "Deleting: #{filePath}"
FileUtils.rm_rf(filePath)
end
end
end
}
end
end
end
def compileWindows(games)
games.each do | game |
puts "Windows compile: #{game.name}"
dirProject = File.join($config.projects_dir, game.name)
dirBuild = File.join($config.projects_dir, game.name, "build", "#{game.name}Windows")
puts "build directory #{dirBuild}"
if (!File.directory?(File.join($config.projects_dir, game.name, "build")))
FileUtils.mkdir(File.join($config.projects_dir, game.name, "build"))
else
FileUtils.rm_rf(dirBuild)
end
# strCommand = '"' + $config.unity_exe + '" -logFile -projectPath ' + dirProject + ' -buildWindowsPlayer ' + File.join(dirBuild, game.name + ".exe") + ' -quit'
# strCommand = '"' + $config.getUnityExe() + '" -logFile -projectPath ' + dirProject + ' -buildWindowsPlayer ' + File.join(dirBuild, game.name + ".exe") + ' -quit'
strCommand = '"' + $config.getUnityExe(game.getLatestVersion().versionNumber) + '" -logFile -projectPath ' + dirProject + ' -buildWindowsPlayer ' + File.join(dirBuild, game.name + ".exe") + ' -quit'
puts strCommand
system(strCommand)
end
end
def compileMac(games)
games.each do | game |
puts "Mac compile: #{game.name}"
dirProject = File.join($config.projects_dir, game.name)
dirBuild = File.join($config.projects_dir, game.name, "build", "#{game.name}Mac")
puts "build directory #{dirBuild}"
if (!File.directory?(File.join($config.projects_dir, game.name, "build")))
FileUtils.mkdir(File.join($config.projects_dir, game.name, "build"))
else
FileUtils.rm_rf(dirBuild)
end
# strCommand = '"' + $config.unity_exe + '" -logFile -projectPath ' + dirProject + ' -buildOSXUniversalPlayer ' + File.join(dirBuild, game.name + ".app") + ' -quit'
strCommand = '"' + $config.getUnityExe(game.getLatestVersion().versionNumber) + '" -logFile -projectPath ' + dirProject + ' -buildOSXUniversalPlayer ' + File.join(dirBuild, game.name + ".app") + ' -quit'
puts strCommand
system(strCommand)
end
end
def compileLinux(games)
games.each do | game |
puts "Linux compile: #{game.name}"
dirProject = File.join($config.projects_dir, game.name)
dirBuild = File.join($config.projects_dir, game.name, "build", "#{game.name}Linux")
puts "build directory #{dirBuild}"
if (!File.directory?(File.join($config.projects_dir, game.name, "build")))
FileUtils.mkdir(File.join($config.projects_dir, game.name, "build"))
else
FileUtils.rm_rf(dirBuild)
end
# strCommand = '"' + $config.unity_exe + '" -logFile -projectPath ' + dirProject + ' -buildLinuxUniversalPlayer ' + File.join(dirBuild, game.name) + ' -quit'
strCommand = '"' + $config.getUnityExe(game.getLatestVersion().versionNumber) + '" -logFile -projectPath ' + dirProject + ' -buildLinux64Player ' + File.join(dirBuild, game.name) + ' -quit'
puts strCommand
system(strCommand)
end
end
def findUnityScenes(games)
strResult = ""
games.each do | game |
dirProject = File.join($config.projects_dir, game.name)
# dirBuild = File.join($config.projects_dir, game.name, "build")
puts "Searching: #{dirProject} for Unity scenes"
if (File.directory?(dirProject))
# Dir.entries(dirProject).select { | strFileName |
# if (strFileName != '.' && strFileName != '..')
strResult += game.name + "\n"
# filePath = File.join(dirProject, strFileName)
unityScenes = Dir.glob(dirProject + "/**/*.unity")
puts unityScenes
if (unityScenes.length == 0)
strResult += " No Unity Scenes\n"
else
unityScenes.each do | strScene |
#strResult += unityScenes.join("\n")
puts "dirProject: #{dirProject}"
strResult += " " + Pathname.new(strScene).relative_path_from(Pathname.new(dirProject)).to_s + "\n"
end
end
#strResult += "\n"
# end
# }
end
end
return strResult
end
def displayPackageCache(games)
strResult = ""
games.each do | game |
dirProject = File.join($config.projects_dir, game.name)
puts "Searching: #{dirProject} for Package Cache"
strPath = File.join(dirProject, "Library/PackageCache")
if (File.directory?(dirProject) && File.directory?(strPath))
strPackages = ""
Dir.entries(strPath).select { | strFileName |
if (strFileName != '.' && strFileName != '..')
strPackages += " " + strFileName + "\n"
end
}
if (strPackages != "")
strResult += game.name + "\n"
strResult += strPackages
end
end
end
return strResult
end
def readConfigFile()
$config = Config.new
if !File.file?(CONFIG_FILE)
puts "Could not find unity_verison.config file"
exit
end
fileConfig = File.open(CONFIG_FILE, "r")
puts "Reading config file"
if (fileConfig.nil?)
puts "Could not open unity_verison.config file"
end
fileConfig.each do | line |
if (line =~ /UNITY_FOLDER: (.*)/)
$config.unity_folder = $1
if (File.directory?($config.unity_folder))
Dir.entries($config.unity_folder).select { | entry |
if (entry =~ /([0-9]+)\.([0-9]+)\.([0-9]+)([a-z])([0-9]+)/)
version = UnityVersion.new
version.versionYear = $1
version.versionMajor = $2
version.versionMinor = $3
version.versionPatch = $4
version.versionPatchNumber = $5
puts "Year: #{version.versionYear} Major: #{version.versionMajor} Minor: #{version.versionMinor} Type: #{version.versionPatch} Type Number: #{version.versionPatchNumber}"
if ($config.unity_selected_version.nil?)
$config.unity_selected_version = version
elsif ($config.unity_selected_version.versionYear.to_i < version.versionYear.to_i)
$config.unity_selected_version = version
elsif ($config.unity_selected_version.versionMajor.to_i < version.versionMajor.to_i)
$config.unity_selected_version = version
elsif ($config.unity_selected_version.versionMinor.to_i < version.versionMinor.to_i)
puts "#{$config.unity_selected_version.versionMinor} < #{version.versionMinor}"
$config.unity_selected_version = version
end
end
}
end
end
if (line =~ /PROJECTS_DIR: (.*)/)
$config.projects_dir = $1
end
if (line =~ /PLAYMAKER_CURRENT_VERSION: (.*)/)
$config.playmaker_current_version = $1
end
if (line =~ /SCAN_PROJECTS_ON_STARTUP: (.*)/)
if ($1.upcase == "TRUE")
$config.scan_projects_on_startup = true
else
$config.scan_projects_on_startup = false
end
end
if (line =~ /COMPANY_NAME: (.*)/)
$config.company_name = $1
end
if (line =~ /BUTLER_EXE: (.*)/)
$config.butler_exe = $1
end
if (line =~ /ITCH_USERNAME: (.*)/)
$config.itch_username = $1
end
end
fileConfig.close
if (!File.directory?($config.unity_folder))
puts "Missing UNITY_FOLDER directory! #{$config.unity_folder}"
exit
end
if (!File.directory?($config.projects_dir))
puts "Missing PROJECTS_DIR directory! #{$config.projects_dir}"
exit
end
if ($config.unity_selected_version.nil?)
puts "Missing selected Unity version"
end
end
def getSlugFromConfigFile(strProject)
strSlug = ""
fileConfig = File.open("slug.config", "r")
fileConfig.each do | line |
if (line =~ /(.*)=(.*)/)
if ($1 == strProject)
strSlug = $2
end
end
end
fileConfig.close
return strSlug
end
def getUnityVersion()
strEditorLogFile = ENV['USERPROFILE'] + '\AppData\Local\Unity\Editor\Editor.log'
strVersion = ""
f = File.open(strEditorLogFile, "r")
f.each do | line |
if (line =~ /Version is '(.*) \(/)
strVersion = $1
puts strVersion
end
end
f.close()
strConfig = ""
f = File.open(CONFIG_FILE, "r")
f.each do | line |
if (line =~ /UNITY_CURRENT_VERSION/)
strConfig << "UNITY_CURRENT_VERSION: " + strVersion + "\n"
else
strConfig << line
end
end
f.close()
f = File.open(CONFIG_FILE, "w")
f.puts strConfig
f.close()
end
def removeDefaultPackages(games)
games.each do | game |
puts "Removing default packages: #{game.name}"
dirProject = File.join($config.projects_dir, game.name)
if (!File.directory?(File.join(dirProject, "Assets/Editor")) )
FileUtils.mkdir(File.join(dirProject, "Assets/Editor"))
end
FileUtils.cp("PackageRemover.cs.template", File.join(dirProject, "Assets/Editor/PackageRemover.cs"))
# strCommand = '"' + $config.unity_exe + '" -logFile -projectPath ' + dirProject + ' -executeMethod PackageRemover.RemovePackages -quit'
strCommand = '"' + $config.getUnityExe() + '" -logFile -projectPath ' + dirProject + ' -executeMethod PackageRemover.RemovePackages -quit'
puts strCommand
system(strCommand)
end
end
def updateProjectSettings(games)
games.each do | game |
puts "Updating project settings: #{game.name}"
dirProject = File.join($config.projects_dir, game.name)
if (!File.directory?(File.join(dirProject, "Assets/Editor")) )
FileUtils.mkdir(File.join(dirProject, "Assets/Editor"))
end
strFileContents = ""
fTempFile = File.open("UpdateProjectSettings.cs.template", "r")
fTempFile.each do | line |
if (line =~ /(.*)(%NAME%)(.*)/)
strFileContents << $1 << $config.company_name << $3 << "\n"
else
strFileContents << line
end
end
fTempFile.close
# FileUtils.cp("UpdateProjectSettings.cs.template", File.join(dirProject, "Assets/Editor/UpdateProjectSettings.cs"))
File.open(File.join(dirProject, "Assets/Editor/UpdateProjectSettings.cs"), 'w') { | file |
file.write(strFileContents)
}
# strCommand = '"' + $config.unity_exe + '" -logFile -projectPath ' + dirProject + ' -executeMethod UpdateProjectSettings.UpdateSettings -quit'
strCommand = '"' + $config.getUnityExe() + '" -logFile -projectPath ' + dirProject + ' -executeMethod UpdateProjectSettings.UpdateSettings -quit'
puts strCommand
system(strCommand)
end
end
def updateAPI(games)
games.each do | game |
puts "Updating API: #{game.name}"
dirProject = File.join($config.projects_dir, game.name)
# FileUtils.cp("PackageRemover.cs.template", File.join(dirProject, "Assets/Editor/PackageRemover.cs"))
# strCommand = '"' + $config.unity_exe + '" -accept-apiupdate -batchmode -quit -projectPath ' + dirProject
strCommand = '"' + $config.getUnityExe() + '" -accept-apiupdate -batchmode -quit -projectPath ' + dirProject
puts strCommand
system(strCommand)
end
end
def deleteObsoleteScripts(games)
games.each do | game |
dirProject = File.join($config.projects_dir, game.name)
if (File.directory?(dirProject))
# Dir.entries(dirProject).select { | strFileName |
# if (strFileName != '.' && strFileName != '..')
# if (strFileName =~ /build_all.bat/)
strFileName = "build_all.bat"
filePath = File.join(dirProject, strFileName)
if (File.file?(filePath))
puts "Deleting: #{filePath}"
FileUtils.rm_rf(filePath)
end
# if (strFileName =~ /Assets/Editor/MyEditorScript.cs/)
# filePath = File.join(dirProject, strFileName)
strFileName = "Assets/Editor/MyEditorScript.cs"
filePath = File.join(dirProject, strFileName)
if (File.file?(filePath))
puts "Deleting: #{filePath}"
FileUtils.rm_rf(filePath)
end
# end
# }
end
end
end
def makeUploadScript(game, strProjectIdentifier)
makeItchUploadScript(game.name, strProjectIdentifier, $config.projects_dir)
end
def callUploadScript(games)
dirOrig = Dir.pwd
games.each do | game |
dirProject = File.join($config.projects_dir, game.name)
# if (File.directory?(dirProject))
# strFile = File.join(dirProject, "butler_push_all.bat")
# Dir.chdir dirProject
# if (File.file?(strFile))
# puts strFile
# system(strFile)
# end
# end
strCommand = $config.butler_exe + ' push ' + File.join(dirProject, 'build', game.name + 'Windows') + ' ' + $config.itch_username + '/' + game.slug + ':win'
puts "calling butler upload for Windows: #{strCommand}"
system(strCommand)
strCommand = $config.butler_exe + ' push ' + File.join(dirProject, 'build', game.name + 'Mac') + ' ' + $config.itch_username + '/' + game.slug + ':osx'
puts "calling butler upload for Mac: #{strCommand}"
system(strCommand)
strCommand = $config.butler_exe + ' push ' + File.join(dirProject, 'build', game.name + 'Linux') + ' ' + $config.itch_username + '/' + game.slug + ':linux'
puts "calling butler upload for Linux: #{strCommand}"
system(strCommand)
end
Dir.chdir dirOrig
end
def addSlug(game, strSlug)
fileSlugOriginal = File.open("slug.config", "r")
strSlugOriginal = fileSlugOriginal.readlines()
fileSlugOriginal.close()
# strSlugConfigOriginal = File.readlines("slug.config")
strSlugConfig = ""
slugUpdated = false
strSlugOriginal.each do | line |
if (line =~ /(.*)=(.*)/)
if ($1 == game.name)
if (!slugUpdated)
strSlugConfig += game.name + "=" + strSlug + "\n"
slugUpdated = true
end
else
strSlugConfig += line
end
end
end
if (!slugUpdated)
strSlugConfig += "\n" + game.name + "=" + strSlug
end
strArray = strSlugConfig.split("\n")
strArray.sort!
strSlugConfig = strArray.join("\n")
puts "writing file: " + strSlugConfig
fileSlugConfig = File.open("slug.config", "w")
fileSlugConfig.write(strSlugConfig)
fileSlugConfig.close
end
def ignoreProjects(games)
games.each do | game |
fileIgnore = File.open(IGNORE_FILE, "a")
fileIgnore.puts game.name
fileIgnore.close
end
end
def fixScriptTemplate()
puts "current unity version: " + $config.unity_selected_version.ToString()
# puts "current unity version: " + $config.unity_current_version
strTemplateFile = $config.unity_folder + '/' + $config.unity_selected_version.ToString() + '/Editor/Data/Resources/ScriptTemplates/81-C# Script-NewBehaviourScript.cs.txt'
f = File.open("script_template.txt")
strTemplate = f.read()
f.close()
strTemplate.gsub!("<year>", Time.now.strftime("%Y"))
strTemplate.gsub!("<author>", $config.company_name)
puts "Updating file: #{strTemplateFile}"
puts "New contents:\n#{strTemplate}"
f = File.open(strTemplateFile, "w")