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main.py
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155 lines (134 loc) · 3.97 KB
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import pygame,sys
import math
import random
from pygame import mixer
pygame.init()
# Create the screen
screen=pygame.display.set_mode((800,600))
#Background image
backgroundImg=pygame.image.load("3d-space-scene.jpg")
#Background sound
mixer.music.load('background.wav')
mixer.music.play(-1)
#Set Icon and Title
pygame.display.set_caption("Space Invaders")
icon=pygame.image.load("ufo.png")
pygame.display.set_icon(icon)
#player
playerImg=pygame.image.load("player.png")
playerX=370
playerY=480
playerX_change=0
#enemy
enemyImg=[]
enemyX=[]
enemyY = []
enemyX_change=[]
enemyY_change=[]
num_of_enemies=6
for i in range(num_of_enemies):
enemyImg.append(pygame.image.load('enemy.png'))
enemyX.append(random.randint(0, 735))
enemyY.append(random.randint(50, 150))
enemyX_change.append( 0.3)
enemyY_change.append(40)
#bullet
bulletImg=pygame.image.load("bullet.png")
bulletX=370
bulletY=480
bulletX_change=0
bulletY_change=1
bullet_state= "ready"
#score
score_value=0
font=pygame.font.Font('freesansbold.ttf',32)
textX=10
textY=10
#Game Over text
over_font=pygame.font.Font('freesansbold.ttf',64)
def show_score(x,y):
score=font.render("Score :"+ str(score_value),True,(255,255,255))
screen.blit(score, (x, y))
def game_over_text():
over_text = over_font.render("GAME OVER :" + str(score_value), True, (255, 255, 255))
screen.blit(over_text, (200,250))
def player(x,y):
screen.blit(playerImg,(x,y))
def enemy(x, y,i):
screen.blit(enemyImg[i], (x, y))
def fire_bullet(x,y):
global bullet_state
bullet_state = "fire"
screen.blit(bulletImg, (x + 16, y + 10))
def isCollision(enemyX,enemyY,bulletX,bulletY):
distance=math.sqrt(math.pow(enemyX-bulletX,2) + math.pow(enemyY-bulletY,2))
return distance < 30
#Game Loop
running=True
while running:
screen.fill(((0,0,0)))
#background image
screen.blit(backgroundImg,(0,0))
for event in pygame.event.get():
#if X is pressed
if event.type == pygame.QUIT:
running=False
#if any key is pressed
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
playerX_change -= 0.3
if event.key == pygame.K_RIGHT:
playerX_change += 0.3
if event.key == pygame.K_SPACE:
if bullet_state == "ready":
bullet_Sound = mixer.Sound('laser.wav')
bullet_Sound.play()
bulletX=playerX
fire_bullet(bulletX,bulletY)
if event.type == pygame.KEYUP:
if event.key == pygame.K_LEFT or event.key == pygame.K_RIGHT:
playerX_change = 0
#enemy movement
for i in range(num_of_enemies):
# Game Over
if enemyY[i] > 440:
for j in range(num_of_enemies):
enemyY[j] = 2000
game_over_text()
break
enemyX[i] += enemyX_change[i]
if enemyX[i] <= 0:
enemyX[i] = 0
enemyX_change[i] = 0.3
enemyY[i] += enemyY_change[i]
elif enemyX[i] >= 736:
enemyX[i] = 736
enemyX_change[i] = -0.3
# Collision
collision = isCollision(enemyX[i], enemyY[i], bulletX, bulletY)
if collision:
explosion_sound = mixer.Sound('explosion.wav')
explosion_sound.play()
bulletY = 480
bullet_state = "ready"
score_value += 1
enemyX[i] = random.randint(0, 735)
enemyY[i] = random.randint(50, 150)
enemy(enemyX[i], enemyY[i], i)
#Check Boundaries
if playerX <=0 :
playerX=0
if playerX >= 736 :
playerX=736
#change the position of the player
playerX += playerX_change
#bullet movement
if bulletY <=0 :
bulletY=480
bullet_state="ready"
if bullet_state== "fire" :
fire_bullet(bulletX,bulletY)
bulletY -=bulletY_change
player(playerX,playerY)
show_score(textX, textY)
pygame.display.update()