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entities.py
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398 lines (342 loc) · 13.3 KB
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import actions
import point
BLOB_RATE_SCALE = 4
class Entity(object):
def __init__(self, name, imgs):
self.name = name
self.imgs = imgs
self.current_img = 0
def get_name(self):
return self.name
def get_images(self):
return self.imgs
def get_image(self):
return self.imgs[self.current_img]
class Background(Entity):
def __init__(self, name, imgs):
super(Background, self).__init__(name, imgs)
class On_Board(Entity):
def __init__(self, name, imgs, position):
super(On_Board, self).__init__(name, imgs)
self.position = position
def set_position(self, point):
self.position = point
def get_position(self):
return self.position
def get_images(self):
return self.imgs
def get_image(self):
return self.imgs[self.current_img]
def get_name(self):
return self.name
def next_image(self):
self.current_img = (self.current_img + 1) % len(self.imgs)
class Obstacle(On_Board):
def __init__(self, name, position, imgs):
super(Obstacle, self).__init__(name, imgs, position)
def entity_string(self):
return ' '.join(['obstacle', entity.name, str(entity.position.x),
str(entity.position.y)])
class Action_Entity(On_Board):
def __init__(self, name, position, imgs):
super(Action_Entity, self).__init__(name, imgs, position)
self.pending_actions = []
def remove_pending_action(self, action):
if hasattr(self, "pending_actions"):
self.pending_actions.remove(action)
def add_pending_action(self, action):
if hasattr(self, "pending_actions"):
self.pending_actions.append(action)
def get_pending_actions(self):
if hasattr(self, "pending_actions"):
return self.pending_actions
else:
return []
def clear_pending_actions(self):
if hasattr(self, "pending_actions"):
self.pending_actions = []
def remove_entity(self, world):
for action in self.get_pending_actions():
world.unschedule_action(action)
self.clear_pending_actions()
world.remove_entity(self)
class Vein(Action_Entity):
def __init__(self, name, rate, position, imgs, resource_distance=1):
super(Vein, self).__init__(name, position, imgs)
self.rate = rate
self.resource_distance = resource_distance
def get_rate(self):
return self.rate
def get_resource_distance(self):
return self.resource_distance
def entity_string(self):
return ' '.join(['vein', entity.name, str(entity.position.x),
str(entity.position.y), str(entity.rate),
str(entity.resource_distance)])
def create_vein_action(self, world, i_store):
def action(current_ticks):
self.remove_pending_action(action)
open_pt = actions.find_open_around(world, self.get_position(),
self.get_resource_distance())
if open_pt:
ore = actions.create_ore(world,
"ore - " + self.get_name() + " - " + str(current_ticks),
open_pt, current_ticks, i_store)
world.add_entity(ore)
tiles = [open_pt]
else:
tiles = []
actions.schedule_action(world, self,
self.create_vein_action(world, i_store),
current_ticks + self.get_rate())
return tiles
return action
def create_animation_action(self, world, repeat_count):
def action(current_ticks):
self.remove_pending_action(action)
self.next_image()
if repeat_count != 1:
actions.schedule_action(world, self,
self.create_animation_action(world, max(repeat_count - 1, 0)),
current_ticks + self.get_animation_rate())
return [self.get_position()]
return action
class Ore(Action_Entity):
def __init__(self, name, position, imgs, rate=5000):
super(Ore, self).__init__(name, position, imgs)
self.position = position
self.rate = rate
def get_rate(self):
return self.rate
def entity_string(self):
return ' '.join(['ore', entity.name, str(entity.position.x),
str(entity.position.y), str(entity.rate)])
def create_ore_transform_action(self, world, i_store):
def action(current_ticks):
self.remove_pending_action(action)
blob = actions.create_blob(world, self.get_name() + " -- blob",
self.get_position(),
self.get_rate() // BLOB_RATE_SCALE,
current_ticks, i_store)
self.remove_entity(world)
world.add_entity(blob)
return [blob.get_position()]
return action
class Blacksmith(Action_Entity):
def __init__(self, name, position, imgs, resource_limit, rate,
resource_distance=1):
super(Blacksmith, self).__init__(name, position, imgs)
self.resource_limit = resource_limit
self.resource_count = 0
self.rate = rate
self.resource_distance = resource_distance
def get_rate(self):
return self.rate
def set_resource_count(self, n):
self.resource_count = n
def get_resource_count(self):
return self.resource_count
def get_resource_limit(self):
return self.resource_limit
def get_resource_distance(self):
return self.resource_distance
def entity_string(self):
return ' '.join(['blacksmith', entity.name, str(entity.position.x),
str(entity.position.y), str(entity.resource_limit),
str(entity.rate), str(entity.resource_distance)])
class Animated_Entities(Action_Entity):
def __init__(self, name, position, imgs, animation_rate):
super(Animated_Entities, self).__init__(name, position, imgs)
self.animation_rate = animation_rate
def get_animation_rate(self):
return self.animation_rate
class OreBlob(Animated_Entities):
def __init__(self, name, position, rate, imgs, animation_rate):
super(OreBlob, self).__init__(name, position, imgs, animation_rate)
self.rate = rate
def get_rate(self):
return self.rate
def entity_string(self):
return 'unknown'
def blob_to_vein(self, world, vein):
entity_pt = self.get_position()
if not vein:
return ([entity_pt], False)
vein_pt = vein.get_position()
if entity_pt.adjacent(vein_pt):
vein.remove_entity(world)
return ([vein_pt], True)
else:
new_pt = actions.blob_next_position(world, entity_pt, vein_pt)
old_entity = world.get_tile_occupant(new_pt)
if isinstance(old_entity, Ore):
old_entity.remove_entity(world)
return (world.move_entity(self, new_pt), False)
def create_ore_blob_action(self, world, i_store):
def action(current_ticks):
self.remove_pending_action(action)
entity_pt = self.get_position()
vein = world.find_nearest(entity_pt, Vein)
(tiles, found) = self.blob_to_vein(world, vein)
next_time = current_ticks + self.get_rate()
if found:
quake = actions.create_quake(world, tiles[0], current_ticks, i_store)
world.add_entity(quake)
next_time = current_ticks + self.get_rate() * 2
actions.schedule_action(world, self,
self.create_ore_blob_action(world, i_store),
next_time)
return tiles
return action
def create_animation_action(self, world, repeat_count):
def action(current_ticks):
self.remove_pending_action(action)
self.next_image()
if repeat_count != 1:
actions.schedule_action(world, self,
self.create_animation_action(world, max(repeat_count - 1, 0)),
current_ticks + self.get_animation_rate())
return [self.get_position()]
return action
class Quake(Animated_Entities):
def __init__(self, name, position, imgs, animation_rate):
super(Quake, self).__init__(name, position, imgs, animation_rate)
def entity_string(self):
return 'unknown'
def create_animation_action(self, world, repeat_count):
def action(current_ticks):
self.remove_pending_action(action)
self.next_image()
if repeat_count != 1:
actions.schedule_action(world, self,
self.create_animation_action(world, max(repeat_count - 1, 0)),
current_ticks + self.get_animation_rate())
return [self.get_position()]
return action
def create_entity_death_action(self, world):
def action(current_ticks):
self.remove_pending_action(action)
pt = self.get_position()
self.remove_entity(world)
return [pt]
return action
class Miner(Animated_Entities):
def __init__(self, name, resource_limit, position, rate, imgs,
animation_rate):
super(Miner, self).__init__(name, position, imgs, animation_rate)
self.rate = rate
self.resource_limit = resource_limit
def get_rate(self):
return self.rate
def set_resource_count(self, n):
self.resource_count = n
def get_resource_count(self):
return self.resource_count
def get_resource_limit(self):
return self.resource_limit
def try_transform_miner(self, world, transform):
new_entity = transform(world)
if self != new_entity:
actions.clear_pending_actions(world, self)
world.remove_entity_at(self.get_position())
world.add_entity(new_entity)
actions.schedule_animation(world, new_entity)
return new_entity
def create_animation_action(self, world, repeat_count):
def action(current_ticks):
self.remove_pending_action(action)
self.next_image()
if repeat_count != 1:
actions.schedule_action(world, self,
self.create_animation_action(world, max(repeat_count - 1, 0)),
current_ticks + self.get_animation_rate())
return [self.get_position()]
return action
class MinerNotFull(Miner):
def __init__(self, name, resource_limit, position, rate, imgs, animation_rate):
super(MinerNotFull, self).__init__(name, resource_limit, position, rate, imgs,
animation_rate)
self.resource_count = 0
def entity_string(self):
return ' '.join(['miner', entity.name, str(entity.position.x),
str(entity.position.y), str(entity.resource_limit),
str(entity.rate), str(entity.animation_rate)])
def miner_to_ore(self, world, ore):
entity_pt = self.get_position()
if not ore:
return ([entity_pt], False)
ore_pt = ore.get_position()
if entity_pt.adjacent(ore_pt):
self.set_resource_count(
1 + self.get_resource_count())
ore.remove_entity(world)
return ([ore_pt], True)
else:
new_pt = actions.next_position(world, entity_pt, ore_pt)
return (world.move_entity(self, new_pt), False)
def create_miner_action(self, world, i_store):
def action(current_ticks):
self.remove_pending_action(action)
entity_pt = self.get_position()
ore = world.find_nearest(entity_pt, Ore)
(tiles, found) = self.miner_to_ore(world, ore)
new_entity = self
if found:
new_entity = self.try_transform_miner(world,
self.try_transform_miner_not_full)
actions.schedule_action(world, new_entity,
new_entity.create_miner_action(world, i_store),
current_ticks + new_entity.get_rate())
return tiles
return action
def try_transform_miner_not_full(self, world):
if self.resource_count < self.resource_limit:
return self
else:
new_entity = MinerFull(
self.get_name(), self.get_resource_limit(),
self.get_position(), self.get_rate(),
self.get_images(), self.get_animation_rate())
return new_entity
class MinerFull(Miner):
def __init__(self, name, resource_limit, position, rate, imgs, animation_rate):
super(MinerFull, self).__init__(name, resource_limit, position, rate, imgs,
animation_rate)
self.resource_count = resource_limit
def entity_string(self):
return 'unknown'
def miner_to_smith(self, world, smith):
entity_pt = self.get_position()
if not smith:
return ([entity_pt], False)
smith_pt = smith.get_position()
if entity_pt.adjacent(smith_pt):
smith.set_resource_count(
smith.get_resource_count() +
self.get_resource_count())
self.set_resource_count(0)
return ([], True)
else:
new_pt = actions.next_position(world, entity_pt, smith_pt)
return (world.move_entity(self, new_pt), False)
def create_miner_action(self, world, i_store):
def action(current_ticks):
self.remove_pending_action(action)
entity_pt = self.get_position()
smith = world.find_nearest(entity_pt, Blacksmith)
(tiles, found) = self.miner_to_smith(world, smith)
new_entity = self
if found:
new_entity = self.try_transform_miner(world,
self.try_transform_miner_full)
actions.schedule_action(world, new_entity,
new_entity.create_miner_action(world, i_store),
current_ticks + new_entity.get_rate())
return tiles
return action
def try_transform_miner_full(self, world):
new_entity = MinerNotFull(
self.get_name(), self.get_resource_limit(),
self.get_position(), self.get_rate(),
self.get_images(), self.get_animation_rate())
return new_entity