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controller.py
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55 lines (39 loc) · 1.37 KB
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import pygame
import worldview
import worldmodel
import point
KEY_DELAY = 400
KEY_INTERVAL = 100
TIMER_FREQUENCY = 100
def on_keydown(event):
x_delta = 0
y_delta = 0
if event.key == pygame.K_UP: y_delta -= 1
if event.key == pygame.K_DOWN: y_delta += 1
if event.key == pygame.K_LEFT: x_delta -= 1
if event.key == pygame.K_RIGHT: x_delta += 1
return (x_delta, y_delta)
def mouse_to_tile(pos, tile_width, tile_height):
return point.Point(pos[0] // tile_width, pos[1] // tile_height)
def handle_timer_event(world, view):
rects = world.update_on_time(pygame.time.get_ticks())
view.update_view_tiles(rects)
def handle_mouse_motion(view, event):
mouse_pt = mouse_to_tile(event.pos, view.tile_width, view.tile_height)
view.mouse_move(mouse_pt)
def handle_keydown(view, event):
view_delta = on_keydown(event)
view.update_view(view_delta)
def activity_loop(view, world):
pygame.key.set_repeat(KEY_DELAY, KEY_INTERVAL)
pygame.time.set_timer(pygame.USEREVENT, TIMER_FREQUENCY)
while 1:
for event in pygame.event.get():
if event.type == pygame.QUIT:
return
elif event.type == pygame.USEREVENT:
handle_timer_event(world, view)
elif event.type == pygame.MOUSEMOTION:
handle_mouse_motion(view, event)
elif event.type == pygame.KEYDOWN:
handle_keydown(view, event)