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ByakheeScriptExecutor.cpp
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74 lines (62 loc) · 2.36 KB
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// ByakheeScriptExecutor.cpp: implementation of the CByakheeScriptExecutor class.
//
//////////////////////////////////////////////////////////////////////
/**
* Copyright (C) 1998 David Harvey
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "stdafx.h"
#include "Byakhee.h"
#include "ByakheeScriptExecutor.h"
#include "DiceRoller.h"
#include "Output.h"
#include "ScriptEngine/ScriptingEngine.h"
#ifdef _DEBUG
#undef THIS_FILE
static char THIS_FILE[]=__FILE__;
#define new DEBUG_NEW
#endif
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
CByakheeScriptExecutor::CByakheeScriptExecutor( CString strScriptFileName )
{
m_strScriptFileName = strScriptFileName;
}
CByakheeScriptExecutor::~CByakheeScriptExecutor()
{
}
BOOL CByakheeScriptExecutor::Execute()
{
CScriptingEngine ScriptEngine;
ScriptEngine.SetOwnerWindow( AfxGetMainWnd()->m_hWnd );
if( ScriptEngine.LoadScript(m_strScriptFileName) )
{
//add the global objects
ScriptEngine.AddGlobalVariable( "dice", new CScriptDice(), TRUE );
ScriptEngine.AddGlobalVariable( "output", new CScriptOutput(), TRUE );
//FIXME: add ourselves as a creator of handouts, monsters and investigators,
//and make CreateHandout, CreateMonster and CreateInvestigator functions
//
//...or something so that new() can be used!
//run the script
int nReturnValue = 0;
CByakheeApp::ShowScriptExecutionQuickInfo();
if( ScriptEngine.ExecuteScript(&nReturnValue) == FALSE ) return FALSE;
if( nReturnValue == 1 ) return TRUE;
}
return FALSE;
}