Screenshot capture behavior and crash handling in Unity SDK #2629
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hwangJi-dev
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Hi Sentry team,
I have a couple of questions regarding how screenshot capture works in the Unity SDK.
Screenshot capture mechanism
Based on the documentation and SDK code (e.g.,
ScreenshotEventProcessor), it seems that screenshots are captured when an event is processed, using a coroutine afterEndOfFrame.Crash events (native crashes)
For hard crashes (e.g., EXC_BAD_ACCESS) on iOS/macOS:
Thank you for your clarification!
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