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Training simple trigger too frequent #3

@gdwitt

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@gdwitt

The game is teetering on edge of unplayability.
I moved up all the simple triggers by:

  1. Increasing the check times.
  2. moving the triggers to scripts where possible.
  3. Having rejection checks up top of the trigger so the system doesn't waste time.

I don't think the new trainer issue needs to run so often since it's a rarely used feature.
Can you imagine this as a script?

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