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discord.cpp
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82 lines (74 loc) · 2.46 KB
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/*
Game server for Visual Concepts Dreamcast games.
Copyright (C) 2025 Flyinghead
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
#include "discord.h"
#include "log.h"
#include <dcserver/discord.hpp>
#include <chrono>
static const char *GameIds[] {
nullptr,
nullptr,
"oogabooga",
"igp",
"floigan",
"wsb2k2",
"nba2k2",
"nfl2k2",
"ncaa2k2",
"nfl2k1",
"nba2k1"
};
std::string getGameId(GameType gameType)
{
if (gameType < OOGABOOGA || gameType >= std::size(GameIds))
return {};
else
return GameIds[gameType];
}
void discordLobbyJoined(GameType gameType, const std::string& username, const std::vector<std::string>& playerList)
{
if (gameType < OOGABOOGA || gameType >= std::size(GameIds))
return;
using the_clock = std::chrono::steady_clock;
static the_clock::time_point last_notif;
the_clock::time_point now = the_clock::now();
if (last_notif != the_clock::time_point() && now - last_notif < std::chrono::minutes(5))
return;
last_notif = now;
Notif notif;
notif.content = "Player **" + discordEscape(username) + "** joined the lobby";
notif.embed.title = "Lobby Players";
for (const auto& player : playerList)
notif.embed.text += discordEscape(player) + "\n";
try {
discordNotif(getGameId(gameType), notif);
} catch (const std::exception& e) {
ERROR_LOG(gameType, "Discord error: %s", e.what());
}
}
void discordGameCreated(GameType gameType, const std::string& username, const std::vector<std::string>& playerList)
{
if (gameType < OOGABOOGA || gameType >= std::size(GameIds))
return;
Notif notif;
notif.content = "Player **" + discordEscape(username) + "** created a game";
notif.embed.title = "Lobby Players";
for (const auto& player : playerList)
notif.embed.text += discordEscape(player) + "\n";
try {
discordNotif(getGameId(gameType), notif);
} catch (const std::exception& e) {
ERROR_LOG(gameType, "Discord error: %s", e.what());
}
}