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main.cpp
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183 lines (166 loc) · 4.17 KB
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#include <iostream>
#include <ncurses.h>
#include <termios.h>
#include <unistd.h>
#include <fcntl.h>
// Function to detect if a key was hit (obtained online)
bool kbhit() {
struct termios oldt, newt;
int ch;
int oldf;
// Get terminal settings
tcgetattr(STDIN_FILENO, &oldt);
newt = oldt;
// Disable canonical mode and echo
newt.c_lflag &= ~(ICANON | ECHO);
tcsetattr(STDIN_FILENO, TCSANOW, &newt);
// Set non-blocking read
oldf = fcntl(STDIN_FILENO, F_GETFL, 0);
fcntl(STDIN_FILENO, F_SETFL, oldf | O_NONBLOCK);
// Check for key press
ch = getchar();
// Restore terminal settings
tcsetattr(STDIN_FILENO, TCSANOW, &oldt);
fcntl(STDIN_FILENO, F_SETFL, oldf);
if (ch != EOF) {
ungetc(ch, stdin); // Put character back in buffer
return true;
}
return false;
}
using namespace std;
bool gameOver;
const int width = 40;
const int height = 20;
const int maxTailLength=50;
int x, y, fruitX, fruitY, score;
int tailX[maxTailLength], tailY[maxTailLength];
int tailSize;
enum direction {STOP=0, LEFT, RIGHT, UP, DOWN};
direction snakeDirection;
void Setup()
{
gameOver=false;
snakeDirection=STOP;
x=width/2;
y=height/2;
srand(time(0));
fruitX=rand()%width;
fruitY= rand()%height;
score=0;
tailSize=0;
}
void Draw()
{
system("clear");
cout<<"score: "<<score<<endl;
for (int i=0; i<width+2; i++){ //prints top wall
cout<<"#";
}
cout<<endl;
for(int i=height-1; i>=0; i--){ //prints map
for(int j=0; j<width; j++){
if(j==0) cout<<"#";
if(i==y && j==x) cout<<"O";
else if(i==fruitY && j==fruitX) cout<<"F";
else{
bool print=false;
for(int k=0; k<tailSize; k++){ //prints tail
if(tailX[k]==j&& tailY[k]==i){
cout<<"o";
print=true;
}
}
if(!print) cout<<" ";
}
if(j==width-1) cout<<"#";
}
cout<<endl;
}
for (int i=0; i<width+2; i++){ //prints bottom wall
cout<<"#";
}
cout<<endl;
}
void Input()
{
if(kbhit())
{
switch (getchar()) //detects input
{
case 'a':
snakeDirection=LEFT;
break;
case 'd':
snakeDirection=RIGHT;
break;
case 's':
snakeDirection=DOWN;
break;
case 'w':
snakeDirection=UP;
break;
case 'x':
gameOver=true;
}
}
}
void Logic()
{
int prevX= x;
int prevY=y;
int prev2X, prev2Y;
for(int i =0; i<tailSize;i++){ //tail logic
prev2X=tailX[i];
prev2Y=tailY[i];
tailX[i]=prevX;
tailY[i]=prevY;
prevX=prev2X;
prevY=prev2Y;
}
switch (snakeDirection) //snake movement
{
case LEFT:
x--;
break;
case RIGHT:
x++;
break;
case UP:
y++;
break;
case DOWN:
y--;
break;
default:
break;
}
if(x>=width || x<0 || y>=height || y<0) //wall collision detection
{
gameOver=true;
}
for(int i=1; i<tailSize; i++){ //tail collision detection
if(x==tailX[i]&&y==tailY[i]){
gameOver=true;
}
}
if(x==fruitX&&y==fruitY) //Fruit eating and respawning logic
{
score+=10;
tailSize++;
fruitX=rand()%width;
fruitY=rand()%height;
}
}
int main(){
Setup();
while(!gameOver){
Draw();
Input();
Logic();
//cout<<"Fruit position: ("<<fruitX<<", "<<fruitY<<")\n"; //Debuging output
usleep(100000); //100 ms pause
}
cout<<"\nGAME OVER\n";
return 0;
}