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SnakeGame.java
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193 lines (163 loc) · 5.41 KB
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import java.awt.*;
import java.awt.event.*;
import java.util.ArrayList;
import java.util.Random;
import javax.swing.*;
public class SnakeGame extends JPanel implements ActionListener, KeyListener {
// specifies position of snakehead and food
private class Tile {
int x, y;
Tile(int x, int y) {
this.x = x;
this.y = y;
}
}
int boardWidth;
int boardHeight;
int tileSize = 25;
// snake
Tile snakeHead;
// food
Tile food;
Random random;
// game logic
Timer gameLoop;
int velocityX, velocityY;
ArrayList<Tile> snakeBody;
boolean gameOver = false;
SnakeGame(int boardWidth, int boardHeight) {
// visual display of game "GUI"
this.boardWidth = boardWidth;
this.boardHeight = boardHeight;
setPreferredSize(new Dimension(this.boardWidth, this.boardHeight));
setBackground(new Color(0x888888));
// initial positions of snakehead and food
snakeHead = new Tile(5,5);
snakeBody = new ArrayList<Tile>();
food = new Tile(10,10);
addKeyListener(this);
setFocusable(true);
random = new Random();
placeFood();
gameLoop = new Timer(50, this);
gameLoop.start();
velocityX = 0;
velocityY = 0;
}
public void paintComponent(Graphics g) {
super.paintComponent(g);
draw(g);
}
public void draw(Graphics g) {
// draw grid
g.setColor(Color.lightGray);
// draw food
g.setColor(Color.red);
g.fillRect(food.x*tileSize, food.y*tileSize, tileSize, tileSize);
// draw snakehead
g.setColor(Color.green);
g.fillRect(snakeHead.x*tileSize, snakeHead.y*tileSize, tileSize, tileSize);
// draw snakebody
for (int i = 0, n = snakeBody.size(); i < n; i++) {
Tile snakePart = snakeBody.get(i);
g.fillRect(snakePart.x*tileSize, snakePart.y*tileSize, tileSize, tileSize);
}
// score
g.setFont(new Font("Arial", Font.PLAIN, 23));
if (gameOver) {
g.setColor(Color.red);
g.drawString("Game Over: " + String.valueOf(snakeBody.size()), tileSize-16, tileSize);
}
else {
g.drawString("Score: " + String.valueOf(snakeBody.size()), tileSize-16,tileSize);
}
}
public void placeFood() {
food.x = random.nextInt(boardWidth/tileSize); // random num [0-24]
food.y = random.nextInt(boardHeight/tileSize); // random num [0-24]
}
public boolean collision(Tile tile1, Tile tile2) {
return tile1.x == tile2.x && tile1.y == tile2.y;
}
public void move() {
// eaten food
if (collision(snakeHead, food)) {
snakeBody.add(new Tile(food.x, food.y));
placeFood();
}
// elongate snake body
for (int i = snakeBody.size()-1; i >= 0; i--) {
Tile snakePart = snakeBody.get(i);
if (i == 0) {
snakePart.x = snakeHead.x;
snakePart.y = snakeHead.y;
}
else {
Tile prevSnakePart = snakeBody.get(i-1);
snakePart.x = prevSnakePart.x;
snakePart.y = prevSnakePart.y;
}
}
// snake head
snakeHead.x += velocityX;
snakeHead.y += velocityY;
// game over conditions
for (int i = 0; i < snakeBody.size(); i++) {
Tile snakePart = snakeBody.get(i);
if (collision(snakeHead, snakePart)) {
gameOver = true;
}
}
if (snakeHead.x > boardWidth/tileSize) gameOver = true;
else if (snakeHead.y > boardHeight/tileSize) gameOver = true;
else if (snakeHead.x < 0) gameOver = true;
else if (snakeHead.y < 0) gameOver = true;
}
private void resetGame() {
snakeHead = new Tile(5, 5);
snakeBody.clear();
food = new Tile(10, 10);
placeFood();
velocityX = 0;
velocityY = 0;
gameOver = false;
gameLoop.start();
}
@Override
public void actionPerformed(ActionEvent e) {
// calls draw() method repeatedly every 100ms
move();
repaint();
if (gameOver) gameLoop.stop();
}
@Override
public void keyPressed(KeyEvent e) {
if (e.getKeyCode() == KeyEvent.VK_UP && velocityY != 1) {
velocityX = 0;
velocityY = -1;
}
else if (e.getKeyCode() == KeyEvent.VK_DOWN && velocityY != -1) {
velocityX = 0;
velocityY = 1;
}
else if (e.getKeyCode() == KeyEvent.VK_LEFT && velocityX != 1) {
velocityX = -1;
velocityY = 0;
}
else if (e.getKeyCode() == KeyEvent.VK_RIGHT && velocityX != -1) {
velocityX = 1;
velocityY = 0;
}
else if (e.getKeyCode() == KeyEvent.VK_ESCAPE) {
System.exit(0);
}
else if (e.getKeyCode() == KeyEvent.VK_R) {
resetGame();
}
}
// do not need
@Override
public void keyTyped(KeyEvent e) {}
@Override
public void keyReleased(KeyEvent e) {}
}