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[Option B] Create CoreAudioHardwareProvider implementation #29

@danieljsinclair

Description

@danieljsinclair

Issue

Create CoreAudioHardwareProvider implementing IAudioHardwareProvider for macOS platform.

Background

Current AudioPlayer uses CoreAudio AudioUnit directly. We need to extract platform-specific code into a dedicated provider class.

Goal

Create CoreAudioHardwareProvider that:

  • Implements IAudioHardwareProvider interface
  • Uses CoreAudio AudioUnit for audio playback on macOS
  • Provides clean platform abstraction
  • Supports callback registration for audio rendering

Implementation Plan

  1. Create CoreAudioHardwareProvider.h/cpp implementing IAudioHardwareProvider
  2. Extract AudioUnit setup from AudioPlayer::setupAudioUnit()
  3. Extract AudioUnit callback from AudioPlayer::audioUnitCallback()
  4. Implement all IAudioHardwareProvider methods
  5. Manage AudioUnit lifecycle internally

Acceptance Criteria

  1. CoreAudioHardwareProvider.h/cpp created implementing IAudioHardwareProvider
  2. Initializes AudioUnit with specified sample rate and buffer size
  3. Supports start/stop playback
  4. Supports volume control
  5. Supports audio callback registration
  6. All existing AudioPlayer tests pass
  7. Clean build with no warnings

Testing

  • Unit tests for CoreAudioHardwareProvider
  • Integration tests with AudioPlayer
  • All smoke tests pass
  • No behavioral changes (audio sounds identical)

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